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  #1  
Old November 24th, 2006, 08:02 PM

aldiss0 aldiss0 is offline
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Default Dungeons in Dom3

It seems the fellas have mostly implemented a couple of sites that allow a commander to go on a romp through a dungeon. The two sites, "The City of the Damned" and "The Forgotten City", I have yet to encounter occuring naturally in the game so the attached map file using EA Arco on Silent Seas will let you have a look.

In the message you get I've been shot by crossbows, ballistas, and blasted with cold and heat. Once found 47 and later 2700ish pounds of gold (I hadn't been paying close enough attention to see if it actually gave the gold.) I've also been told I found a magic item a few times but none was given. (Had weapon and 2 misc slots filled, but its probably just not implemented.)

In addition to the nifty messages you often get to fight. Fights encountered so far have included up to 17 longdead, 6 shadows, and a horror. The horrors usually end my poor explorers.

The commander really seems to rack up experience during his ordeal as well.

So take a look at the map and see if you folks get it to do anything else interesting, maybe they will finish it up for us in a future patch?
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File Type: zip 473256-siteTestMap.zip (2.0 KB, 257 views)
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  #2  
Old November 25th, 2006, 04:06 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Dungeons in Dom3

> Had weapon and 2 misc slots filled, but its probably just not implemented.)

Should be implemented. If you din't get what the text said it might be a bug.
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  #3  
Old November 25th, 2006, 06:29 PM
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Default Re: Dungeons in Dom3

Wonderful, beautiful idea!

I'm hoping there will be a way to add similar sites for entering Inferno and Cocytos. Natually, entering one would almost certainly be a bad idea, ending an adventurer's career, but you just might get really lucky once in a while and escape with hellish loot. Maybe there could also be sites for entering elemental planes and coming back with gems?
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Old November 25th, 2006, 07:14 PM
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Default Re: Dungeons in Dom3

You can be dropped into inferno if you enter those sites.
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  #5  
Old November 25th, 2006, 07:19 PM
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Default Re: Dungeons in Dom3

How do immortal units fare?
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Old November 25th, 2006, 07:21 PM
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Default Re: Dungeons in Dom3

If it's been done as the poster and Kristoffer O said, there should be little theoretical trouble in expanding the idea to include things like the demon realms and perhaps elemental planes (substituting the appropriate monsters for the fights). For the Inferno/elemental dungeons perhaps it would be best if they are accessed by ritual spells?

I didn't know this element of play existed in Dominions at all. Personally, I think its a wonderful idea and happy to hear its been implimented so long as the dungeons are dangerous enough that repeat visits will ultimately get you killed. Otherwise it could be abused. Perhaps a limited access element would be appropriate as well... dungeons are cleared out after a month of adventuring and won't be exploitable again for at least a few turns. It may also be fun to include increasing levels of difficulty for each forray into the dungeon as the adventuring commander delves further inside. For instance, imps and a devil meet you on your first step into Inferno while one of the Heliophagii will come to challenge a repeat visitor.
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Old November 25th, 2006, 08:58 PM
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Default Re: Dungeons in Dom3

90% of the visits you get hit by something. 50% (in my game) there was a fight against a Lesser Horror. I got dropped into Inferno 2 times. Found some magic items few times (only actually got 2 of them because my slots were full).
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  #8  
Old November 25th, 2006, 11:25 PM

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Default Re: Dungeons in Dom3

Also with only 1 commander being able to enter per turn its pretty hard to abuse.
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Old November 26th, 2006, 12:39 AM

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Default Re: Dungeons in Dom3

I like it. The fact that I burned thru commanders like mad is a good thing I think. Makes me want to take that commander that's survived a few dungeon dives out and lead one of my armies instead of risking his life.

A few ideas: I wish the "Got hit by XX" events did more damage or even a higher chance of afflictions. I see lots of potential here!! Make a "Colloseum"-esque site and it would be a sweet thematic training site for commanders.

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  #10  
Old November 26th, 2006, 01:57 AM
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Default Re: Dungeons in Dom3



This is a great new feature... anyone know if these sites can be modded ?

Being able to MOD these magic sites would be a wonderful christmas present!
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