.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 17th, 2001, 10:52 PM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Cargo idea

okay heres an idea you knbow how when you take a ship that has cargo and board it the cargo is youres.well i think the cargo should defend itself like you know if its populatin they will riot if troops thell attack and if fighters thell bLast the daylights outta the boarding party.i need to know is their a way i can assigna cargo bay defense based on the cargo??

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
Reply With Quote
  #2  
Old June 18th, 2001, 02:01 AM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Cargo idea

As it stands right now, I don't think you can do that based on the cargo. You could assign it a generic boarding defense value, but it would defend even if the bay was empty.

BTW did you ever play GS3?
Reply With Quote
  #3  
Old June 18th, 2001, 02:07 AM

Lerchey Lerchey is offline
Lieutenant Colonel
 
Join Date: Dec 1999
Location: Pittsburgh, PA, USA
Posts: 1,423
Thanks: 0
Thanked 0 Times in 0 Posts
Lerchey is on a distinguished road
Default Re: Cargo idea

I think I disagree with this premise. Cargo, is not "combat ready", and thus, should not be able to mount a defense. Fighters, for example, as cargo, are packed for transport. If they were combat ready, they'd be in launch bays. I don't think that cargo should be capable of defense. Any weapons and equipment needed to do so would not be readily available.

Col. John
Reply With Quote
  #4  
Old June 18th, 2001, 02:07 AM
Lord Kodos's Avatar

Lord Kodos Lord Kodos is offline
First Lieutenant
 
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
Lord Kodos is on a distinguished road
Default Re: Cargo idea

thanks for the info gs3? in not surre what that is im not realy a big computer gamer aside of se4 worms and starcraft i dun play many games now if we where talking consoles i would know

------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
Reply With Quote
  #5  
Old June 18th, 2001, 08:08 AM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Cargo idea

Oh ok, just saw the name once in an Online game I used to play. Didn't know if it was a common one if fantasy stuff or something.
Reply With Quote
  #6  
Old June 18th, 2001, 08:09 AM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Cargo idea

Oh ok, just saw the name once in an Online game I used to play. Didn't know if it was a common one if fantasy stuff or something.
Reply With Quote
  #7  
Old June 18th, 2001, 08:13 AM

CW CW is offline
Second Lieutenant
 
Join Date: Jun 2001
Location: Australia
Posts: 409
Thanks: 0
Thanked 0 Times in 0 Posts
CW is on a distinguished road
Default Re: Cargo idea

quote:
Cargo, is not "combat ready", and thus, should not be able to mount a defense. Fighters, for example, as cargo, are packed for transport.


Lerchey, why can't you design these fighters like instant noodles (no I'm not kidding!)? The major trend in the aviation industry right now is the emphasis on cutting maintenance time and cost. Who knows what will be the result 3 hundred years later? There are combat aircrafts designed to be deployed from a packed crate in 20 minutes already, and I'm sure they can do a lot better than that in 300 years. You can probably just kick the thing out the back of your transport by then and everything else will be done for you automatically and quickly...

CW

[This message has been edited by CW (edited 18 June 2001).]
__________________
A propeller is just a big fan in front of the plane designed to keep the pilot cool. Want prove? Stop the prop and watch the pilot break out in a heavy sweat!
Reply With Quote
  #8  
Old June 18th, 2001, 11:41 AM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Cargo idea

quote:
Originally posted by CW:
Lerchey, why can't you design these fighters like instant noodles? ]


In case of war break glass and add water...
Reply With Quote
  #9  
Old June 18th, 2001, 07:33 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Cargo idea

quote:
Originally posted by jc173:
In case of war break glass and add water...


Why am I having visions of "Instant Martians" chasing Bugs Bunny around?
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #10  
Old June 18th, 2001, 07:38 PM
zen.'s Avatar

zen. zen. is offline
Sergeant
 
Join Date: Jan 2001
Location: Northern Virginia, United States
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
zen. is on a distinguished road
Default Re: Cargo idea

LOL...okay, now THAT was funny! Actually, I kinda doubt that even if they decided to break out the fighters, they could fly 'em around the cargo hold strafing boarding parties.

Unless you're the Trade Federation from Star Wars and have that kind of space.

zen
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.