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				May 15th, 2007, 10:48 AM
			
			
			
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 Sergeant |  | 
					Join Date: Nov 2006 
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				 SEV Question:  How/Can you move a base? 
 Can a base be loaded into a freighter (assuming it has capacity to hold the base)?
 I wanna move a few bases to Warpoints and things of the sort.  Is this possible?  Any special considerations in doing it?
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				May 15th, 2007, 10:54 AM
			
			
			
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 Major General |  | 
					Join Date: Nov 2004 Location: Floating in space. 
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				 Re: SEV Question:  How/Can you move a base? 
 No, not possible. The only way to have a starbase around a warppoint is to either have the warppoint on the same hex as a planet(unlikely) or to build it at the warppoint.
 You can put a space yard on a ship, given that it's large enough.
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				May 15th, 2007, 11:20 AM
			
			
			
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 Major General |  | 
					Join Date: Dec 2003 Location: Tasmania, Australia 
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				 Re: SEV Question:  How/Can you move a base? 
 In one of my current games I can't yet build Space Yard ships so instead I have warp point defense ships. Filled with defence and weapons but minmum engines to get them to the Warp point. |  
	
		
	
	
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				May 15th, 2007, 11:28 AM
			
			
			
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 Corporal |  | 
					Join Date: Apr 2007 
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				 Re: SEV Question:  How/Can you move a base? 
 Better to use sats than slow ships for that purpose IMHO. |  
	
		
	
	
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				May 16th, 2007, 02:42 PM
			
			
			
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 General |  | 
					Join Date: Aug 2000 Location: Ohio, USA 
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				 Re: SEV Question:  How/Can you move a base? 
 We have been requesting some means of one ship moving another (and so, by implications, a base) for a very long time. It is perfectly realistic, after all. Gigantic oil platforms are moved around by smaller vehicles, for example. So far, MM has not implemented this for us.   |  
	
		
	
	
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				May 19th, 2007, 08:06 AM
			
			
			
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 Second Lieutenant |  | 
					Join Date: Mar 2005 Location: Seattle, WA 
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				 Re: SEV Question:  How/Can you move a base? 
 Tug boats might be implementable if the barge/base/crippled enemy ship/whatever were thought of as external cargo.
 With an external cargo setup, it could be possible to decide how much a ship can "carry". There could be techs associated with tugging/pushing. Anything from a grappling hook, to a docking clamp, to tractor beams. And the tow tech could provide maneuverability mods, max-weight limits, and speed mods.
 
 And if it were done well, then it might even be possible to mod in ships that separate into several componants during combat. Maybe a quick-release docking clamp tech. And if it were done poorly, it might be possible to do a quick hack job and just make it a mandatory that there is only one tow tech per ship.
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				May 19th, 2007, 09:26 AM
			
			
			
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 Colonel |  | 
					Join Date: Jun 2002 Location: Connecticut 
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				 Re: SEV Question:  How/Can you move a base? 
 The task was fairly simple to mod in SE4, just define a base as a ship, with the same maintenance bonus  and tonnage as a base.  Is the a simple, Is a Ship? flag available in SE5? |  
	
		
	
	
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				May 19th, 2007, 02:07 PM
			
			
			
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 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
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				 Re: SEV Question:  How/Can you move a base? 
 In SE4, you could just mod the base to be able to use engines. Probably doable in SE5 as well. |  
	
		
	
	
	
	
	
	
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