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Old July 7th, 2007, 07:18 PM
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Default Price of Power



This mod increases the costs and requirements for forging magic items which
increase magical power, and the most powerful power-increasing spells.
The changes are simple:

The magical path levels required to forge magic items have been increased
for the following types of items (cumulative):
* All magic power-boosting items: +1
* All magic items which generate magic gems: +1
* All magic items which summon monsters every month: +1
* All Unique magical items: +1

The requirements for extreme magic-power giving spells are also increased:
* Arcane Nexus's requirements are increased to Astral 9, Blood 9, and 320 pearls.
* The Wish spell's cost increased to 300 pearls.
* Tartarian Gate's requirements are increased to Death 8 and 20 death gems.
* Hidden in Snow's cost increased to 80 water gems (because it can give strong multi-path Earth mages).

The purpose is to increase the difference between nations and pretender
designs, by making it harder to acquire high levels in all paths of magic.
It also increases the difficulty of reaching the more powerful magic
abilities, and of reaching them with many mages, thus prolonging the
usefulness of lesser magic and of non-magic units, to some degree.
Attached Files
File Type: zip 534795-PriceofPowerMod1.03.zip (38.6 KB, 427 views)

Last edited by lch; August 26th, 2008 at 07:55 AM..
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