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				April 11th, 2008, 05:35 PM
			
			
			
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 Major General |  | 
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				 Marverni 
 Gah, I've got an awesome Marverni guide I just typed up that I'm having trouble resisting posting.   
Must...wait...until...after...current...game!  
 
Nobody type up the definitive Marverni guide in the mean time.  
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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				April 11th, 2008, 05:45 PM
			
			
			
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 Major General |  | 
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				 Re: Marverni 
 Definitive Marverni Guide: 
Do the stuff that lets you win. 
Don't do the stuff that makes you lose.
 
Baalz, you're out of a job   |  
	
		
	
	
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				April 11th, 2008, 05:51 PM
			
			
			
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 Colonel |  | 
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				 Re: Marverni 
 In the meantime, maybe you can provide a preview excerpt.  Maybe just as to Marveni's weaknesses, say with Vanheim, for example? 
Just for future reference of course...
  
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				April 11th, 2008, 06:42 PM
			
			
			
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			|  | Second Lieutenant |  | 
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				 Re: Marverni 
 Horn Blowers have no counter.  Totally overpowered nation. |  
	
		
	
	
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				April 11th, 2008, 06:51 PM
			
			
			
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 General |  | 
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				 Re: Marverni 
 Definitive Marverni Guide:
 Early Game:
 Research Blade Wind and turtle
 
 Mid-Game:
 Summon the ridiculous Iron Pigs
 Cast Beserkers and they suddenly become not ridiculous
 
 End-Game:
 Buy hordes of useless Marverni troops and laugh at them
 Cast Army of Gold/Lead
 Cast Will of the Fates
 Spam Weapons of Sharpness / Strength of Giants
 Stop laughing
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				April 11th, 2008, 07:32 PM
			
			
			
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				 Re: Marverni 
 
	Quote: 
	
		| Baalz said: Gah, I've got an awesome Marverni guide I just typed up that I'm having trouble resisting posting.
 
 Must...wait...until...after...current...game!
 
 Nobody type up the definitive Marverni guide in the mean time.
   
 |  If you are able to create a guide that becomes MArverni a competetive nation, i will officially convert to Baalz's religion and worship you. It is the only nation i dont have a single clue how to make it remotely playable. Maybe it's just that i'm blind and stupid though    |  
	
		
	
	
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				April 11th, 2008, 08:17 PM
			
			
			
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				 Re: Marverni 
 Marveni isnt that bad of a nation.  Yeah thier troops are terrible, but thier mages are pretty solid.  They are, however, *extremely* vulnerable in the early game when they dont have enough mages or research to compete.  Mid to late tho they are fine. |  
	
		
	
	
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				April 11th, 2008, 08:27 PM
			
			
			
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				 Re: Marverni 
 Baalz they playing against you surely met most nasty stuff already.. we can't wait 6 months till the game is over
 POST it!
 
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New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
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				April 11th, 2008, 08:45 PM
			
			
			
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				 Re: Marverni 
 I agree with DC & Aezeal. Baalz you have to post something, tempting us like this is just cruel.   |  
	
		
	
	
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				April 11th, 2008, 08:46 PM
			
			
			
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 Major General |  | 
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				 Re: Marverni 
 
	Quote: 
	
		| triqui said: If you are able to create a guide that becomes MArverni a competetive nation, i will officially convert to Baalz's religion and worship you. It is the only nation i dont have a single clue how to make it remotely playable. Maybe it's just that i'm blind and stupid though
   
 |  Oh yeah, starting my own cult.  After really studying them I think Marverni is not only competitive, but can actually be a leader in EA.  But then again, I think the same about MA Atlantis, and Eriu...so you might disagree.  
				__________________My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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