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				January 11th, 2009, 12:44 PM
			
			
			
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 Corporal |  | 
					Join Date: Jan 2008 
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				 Improved Arena 
 As it is now there's rarely good reason to fight in the arena, is there? I think the concept of the arena would be way more interesting if different things were offered to the winner each time. 
 Examples would be a bounty of gold or gems, or some unique magic item that could only be won there (obviously the prices would be weighed against how many turns into the game you were).
 
 Perhaps the awards could even be based on odds? For example if an indy commander were to defeat some Ashdod commander the reward would be greater than vice versa.
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				January 11th, 2009, 12:57 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: Improved Arena 
 Try The mark of the Champion mod.. it's very nice and while not exactly what you say it will make the arena worthwile. 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				January 11th, 2009, 02:49 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Improved Arena 
 Im not sure if Arena would ever be worthwhile for MP.It seems more of an RP solo playing thing.
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				January 11th, 2009, 03:50 PM
			
			
			
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 Major General |  | 
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				 Re: Improved Arena 
 My favorite thing to send in is a D4 commander set to Raise skeleton x2, Drain Life x3. Against what the AI sends in he pretty much only loses to someone spamming Frozen Heart.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				January 11th, 2009, 03:53 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Improved Arena 
 The big problem now is that the Arena sees less use than it should (my opinion).
 A quick analysis of the arena shows that the risk of participating usually outweighs the reward.
 One problem is that the reward really isn't that great nor useful for every participant.
 Another that your commander will likely end up dead.
 
 That's why I suggest that the arena be made strictly non-fatal. If the only cost is that one of your commander can do nothing else for a turn the Arena would probably see a near 100% nation participation rate whenever it occurs. A massive improvement from people avoiding it.
 
 Furthermore you could involve giving bonus experience for every fight won, to alleviate "the winner takes it all" syndrome. Which would be a bit silly in the massive mega games around today.
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				January 11th, 2009, 04:26 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: Improved Arena 
 just try the friggin mod, that reward is worth quite a lot to improve your character and while you'll probably still better not send your god it can certainly be worth it to send a decently kitted thug. 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				January 11th, 2009, 04:48 PM
			
			
			
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 Corporal |  | 
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				 Re: Improved Arena 
 A mod is good and fine, but it just seems like something that should be part of the vanilla game. It would be sort of like mercenaries. In no way gamebreaking, but something that might give you just the right boost you need to get over the hump   |  
	
		
	
	
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				January 11th, 2009, 05:15 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Improved Arena 
 Everything has its pros and cons.I think that if Arenas were made non-death then it might also be a good idea to say that no pretenders can be sent to the arena. Otherwise you just have the thug gods winning every time.
 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				January 11th, 2009, 05:56 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Sep 2007 
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				 Re: Improved Arena 
 yeah but then the first 50 turn the thuggish nations would win most.. it's nice as it is, non lethal isn't that "realistic"  since nations are at war anyway. 
				__________________ 
				Want a blend of fantasy  and sci-fi ? Try the total conversion Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the Dragons, Magic Incarnate  nation. 
New and different undead nation? Try Souls of Shiar . Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map Gang Wars .
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				January 11th, 2009, 06:30 PM
			
			
			
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 BANNED USER |  | 
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				 Re: Improved Arena 
 I think the mod does a lot to sort it out. To the point where I don't mind it and sometimes send something. |  
	
		
	
	
	
	
	
	
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