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Old June 15th, 2002, 08:20 AM
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Default Strategic Resources for SEV?

I will admit that I haven't played a lot of Civ III because the AI is pretty tough. But one of the additions to the game that caught my attention was strategic resources. In Civ 3, you must have a source of a strategic resource in order to build certain types of units. For example, horses are a strategic resource for mounted units. Iron ore is necessary for building units with swords. This seems like a pretty cool idea. As I said, I haven't played enough Civ III to see how it works out. But I wonder if it might be an interesting addition to a predominantly human game of SEV. (Of course, the AI simulation in SEIV could now handle something so complex as a strategic resource.)

There might exist certain types of components including weapons that required the strategic resource. They might feature additional movement points, enhanced range, etc. They might even add features to existing weapons instead of allowing you to build completely unique weapons.

Has anyone played enough Civ III to tell whether or not strategic resources add much to the game play?
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