.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 12th, 2002, 03:22 PM

Arbitrary Aardvark Arbitrary Aardvark is offline
Private
 
Join Date: Mar 2002
Location: New Jersey
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
Arbitrary Aardvark is on a distinguished road
Default Avoiding Evil Empiredom

In my current (devnul mod) game, I've managed to become the evil empire. I think I primarily became one through overly aggressive colonizing.
I'm really in a weak position, since I'm short on
resources and most colonies are under-developed and located in systems with my new enemies. If I
lose enough colonies, will I stop being the evil
enemy?
Reply With Quote
  #2  
Old June 12th, 2002, 03:46 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Avoiding Evil Empiredom

Dude, *shakes head* To put it simply, no.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old June 12th, 2002, 04:31 PM
Gozra's Avatar

Gozra Gozra is offline
Sergeant
 
Join Date: Feb 2001
Location: Colorado
Posts: 317
Thanks: 0
Thanked 0 Times in 0 Posts
Gozra is on a distinguished road
Default Re: Avoiding Evil Empiredom

Quote:
Originally posted by Atrocities:
Dude, *shakes head* To put it simply, no.
Wrong answer. In a recent 1.49 game at PBW I turned into the evil empire at the same time the computer did a turn for us. My Empire lost all the trade money. I had outlying colonies attacked and destroyed. the Empire wide depression that followed caused me to lose ships. After several turns I made peace with The AI's and Humans after losing Evil Empire Status Due to the reduction of My empire.
__________________
The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
Clausewitz
Reply With Quote
  #4  
Old June 12th, 2002, 06:27 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: Avoiding Evil Empiredom

Yep, Mega-Evil can change. It's especially interesting in single player when an AI gets there first because you can ally with the other AIs and gang up on it, but your superior planning and organization skills will lead you to replace it and they will eventually all turn on you.

Also, by changing the Mega-Evil reaction in the AI_Politics files you can reduce the 'instant enemy' effect and make a much more realistic shift of attitude that takes several turns.
Reply With Quote
  #5  
Old June 12th, 2002, 07:17 PM
Nodachi's Avatar

Nodachi Nodachi is offline
First Lieutenant
 
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
Nodachi is on a distinguished road
Default Re: Avoiding Evil Empiredom

Since MEE is score-based just losing ships and planets shouldn't change that status. Unless your score can go down, which is something I hadn't noticed. Anyone know for sure?

Edit OK, I just checked. Your score does go down as you lose things. So, my original answer is wrong, if you are MEE and your opponents do enough damage your status should change.

Nodachi

[ June 12, 2002, 18:35: Message edited by: Nodachi ]
__________________
This is the 21st century, right? Then where the hell is my flying car?
Reply With Quote
  #6  
Old June 13th, 2002, 04:42 AM

RiTz21 RiTz21 is offline
Private
 
Join Date: May 2002
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
RiTz21 is on a distinguished road
Default Re: Avoiding Evil Empiredom

Woah !!

Hold a sec. What do you guys mean by this "evil Empire" ? Could someone clarify please?

thanks !
RiTz21
Reply With Quote
  #7  
Old June 13th, 2002, 04:59 AM
Will's Avatar

Will Will is offline
Lieutenant Colonel
 
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
Will is on a distinguished road
Default Re: Avoiding Evil Empiredom

It's when an empire reaches a certain score (something like 500k points and 70% above second place empire). There's a flag in the AI's happiness that causes them to become extremely pissed off if you get this big, and thus gang up on you.

This prevents super-big empires from quickly gobbling up all the AIs, since you have to fight all at once.
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
Reply With Quote
  #8  
Old June 15th, 2002, 03:19 AM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Avoiding Evil Empiredom

The trigger conditions for Mega-Evil Empire can be modded or turned off entirely in Settings.txt .

The unmodded threshholds are a score of 500 thousand, and 170% of second place for a human player, or 250% of second for an AI.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #9  
Old June 15th, 2002, 07:51 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Avoiding Evil Empiredom

Your score is calculated based on a number of factors but the tonnage of your ships is weighted more than all of the others. In particular, the game uses your ships that are active. So, if you wanted to, you could either scrap or *mothball* half your fleet, and your score would go down considerably.

Similarly, I would guess that you could use mothballing to keep your empire from ever becoming Evil Empire.

This is an old, old issue. But the score is sorta unrealistic because folks discovered they could build tons and tons of empty bases to over-inflate their score. Since a comparison of your score to that of the AI's plays a big part in surrender...

Recall the tournament to see who could get the highest score in 150 turns. They figured out that you could get all the AI opponents on the map to surrender to you in about 20 turns using the cascade surrender. It was a combination of building empty bases to inflate the score while simultaneously blockading the AI planets.

Another interesting point is that the game doesn't seem to figure units into the score calculation. But they can be just as effective at defending your empire as ships as well as almost effective offensively. By focusing more on units, you can avoid MEE altogether until you are so powerful that it doesn't matter if they all band against you.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.