|
|
|
 |

July 8th, 2002, 06:59 PM
|
Private
|
|
Join Date: Jul 2002
Location: London, UK
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Starting Resources
I think I'm missing something.
When you start a new game, if you set the starting resources to 100,000, as far as I can tell you still only have storage for 50,000.
After the first turn you lose all but 50,000 of each. This looks like either a bug, a stupid feature, or something I'm missing.
Is there any way to keep the starting resources??
|

July 8th, 2002, 07:14 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Starting Resources
It's not exactly the most well thought out game option is it?
It makes more sense, and I have only seen it used for, games with ten starting planets. There at least you have a chance of using a large portion of the resources before they go away.
Also you can ignore the resources and just think of it as a way to get a bigger boost to research at the game start, since you get the same number of those ponts as the other. I think that's probably what was intended for anyway.
But you can modify the settings.txt if you'd like and increase everyone's storage limit.
code:
Minimum Empire Point Storage := 50000
Just change that to 100k, or whatever you want.
Geoschmo
[ July 08, 2002, 18:23: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 8th, 2002, 08:19 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Starting Resources
out of curriosity do you get 100k intel points (that could be stored in a bunch of lvl 1) for posterity?
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

July 9th, 2002, 09:27 PM
|
 |
General
|
|
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
|
|
Re: Starting Resources
Quote:
out of curriosity do you get 100k intel points (that could be stored in a bunch of lvl 1) for posterity?
|
No, it's 100k of each of the three resources, and 100k research points. The latter also have to be spent on the first turn, or they're all lost.
Suggestion for SE V: have separate settings for starting resources and research points.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
|

July 10th, 2002, 08:32 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Starting Resources
You cannot start Intelligence Projects until you meet another empire, no matter how many you generate.
|

July 10th, 2002, 12:01 PM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Starting Resources
You DO get bonus Intel points on your first turn. But Unless another empire starts in-system with you, you can't use them. As was pointed out, you must be in contact with another race to run any intel project. That includes counter-intel.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|