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  #1  
Old September 14th, 2002, 02:15 AM

spoon spoon is offline
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Default Modding tech question

If I have this in Facility.txt:

Name := Miners Guild I
Description := Large scale planet processor which mines minerals from the deepest layers.
Facility Group := Resource Extraction
Facility Family := 1
Roman Numeral := 1
Restrictions := None
Pic Num := 57
Cost Minerals := 1500
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Mining Guild
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Resource Generation - Minerals
Ability 1 Descr := Mines 800 minerals each turn.
Ability 1 Val 1 := 800
Ability 1 Val 2 := 0

...And I have the following in TechArea.txt:

Name := Mining Guild
Group := Applied Science
Description := The ability to extract minerals
Maximum Level := 3
Level Cost := 50000
Start Level := 1
Raise Level := 0
Racial Area := 0
Unique Area := 0
Can Be Removed := True
Number of Tech Req := 0

Why do I get the error:
Unknown Value "Mining Guild" for tech area Req 1 in record "Miners Guild I"?

Thanks,
-Spoon
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  #2  
Old September 14th, 2002, 02:18 AM

Phoenix-D Phoenix-D is offline
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Default Re: Modding tech question

You don't happen to have a double space in the tech area file, do you? That will make SE4 ignore anything after that, and produce that error.

Phoenix-D
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  #3  
Old September 14th, 2002, 02:23 AM

spoon spoon is offline
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Default Re: Modding tech question

Quote:
Originally posted by Phoenix-D:
You don't happen to have a double space in the tech area file, do you? That will make SE4 ignore anything after that, and produce that error.
I sure did. And that fixed it. Thanks! It had been driving me bonkers for the past hour...
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  #4  
Old September 14th, 2002, 04:49 AM

Phoenix-D Phoenix-D is offline
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Default Re: Modding tech question

No problem. Took me a while to figure it out the first time that happened to me. It's actually a nice troubleshooting tool at times.

Phoenix-D
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  #5  
Old September 14th, 2002, 05:08 AM
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pathfinder pathfinder is offline
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Default Re: Modding tech question

Yeah, me found that out the hard way with the B5 MOD too....me gots no hair left either
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