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  #1  
Old August 23rd, 2002, 08:45 AM
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Default Counter intelligence projects?

I am a bit confused on how the counter-intelligence projects work in Empires (F9)/Intelligence.

Whenever the counter-intelligence project is completed, it says it has failed. What gives?

And what is the difference between the levels?
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Old August 23rd, 2002, 08:53 AM
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Default Re: Counter intelligence projects?

Different levels store more points.

You don't want to complete counter-intel projects. They work by using the points stored in them to defeat enemy projects. If you are not spending any points in counter-intel, no stored points in it will be used at all, so always make sure to be spending points in counter-intel at all times.
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Old August 23rd, 2002, 09:02 AM
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Default Re: Counter intelligence projects?

Quote:
Originally posted by Imperator Fyron:

You don't want to complete counter-intel projects. They work by using the points stored in them to defeat enemy projects. If you are not spending any points in counter-intel, no stored points in it will be used at all, so always make sure to be spending points in counter-intel at all times.
Ah-so!

Where are the points stored? Do they accumulate if not used?

And what if there are a number of attacks...is it possible for the "stored points" to be overwhelmed and one or more of the intelligence assaults (enemy projects) to succeed?

These may seem like dumb questions...but I want to be sure I got it right!
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Old August 23rd, 2002, 09:09 AM

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Default Re: Counter intelligence projects?

Quote:
Originally posted by tbontob:

Where are the points stored? Do they accumulate if not used?

And what if there are a number of attacks...is it possible for the "stored points" to be overwhelmed and one or more of the intelligence assaults (enemy projects) to succeed?

These may seem like dumb questions...but I want to be sure I got it right!
They are 'stored' in the little green progress bar at the bottom of the project.
They do accumalate. If too many have accumalated push the counter intel back to the end of your queue and make sure you don't divide the intel points.

They can be overwhelmed.

Askan (who can't spell, or type)

[ August 23, 2002, 08:10: Message edited by: Askan Nightbringer ]
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Old August 23rd, 2002, 09:13 AM
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Default Re: Counter intelligence projects?

Ahhh...

More stuff to micro-manage!
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Old August 23rd, 2002, 09:20 AM

Askan Nightbringer Askan Nightbringer is offline
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Default Re: Counter intelligence projects?

Its not too bad.
You can just get some counter intel for a few turns, stick it at the back and not worry about it unless other empires really try to intel you out of the game (and the events list will report all blocked attempts).

Askan
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Old August 23rd, 2002, 09:23 AM
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Default Re: Counter intelligence projects?

So, if a person has a choice between 3 levels of counter-intelligence, then he would be wise to select #3, because of its greater capacity to store points?

[ August 23, 2002, 08:25: Message edited by: tbontob ]
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  #8  
Old August 23rd, 2002, 09:27 AM

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Default Re: Counter intelligence projects?

One point in level 3 is worth 3 points in level 1.

With level 3 counter intel you only need to produce a third of the enemy's intel to shut him out.

Being able to store more points as well is just a plus (and remember you can have a couple of counter intel projects hanging around at the end).

Askan
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Old August 23rd, 2002, 09:31 AM
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Default Re: Counter intelligence projects?

Quote:
Originally posted by Askan Nightbringer:

(and remember you can have a couple of counter intel projects hanging around at the end).

Askan
I am not clear as to what you mean by this phrase?
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Old August 23rd, 2002, 09:32 AM
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Default Re: Counter intelligence projects?

Move the projects to the end of the queue.
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