Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg 1.78h
Back again! Have been beavering away for the Last month (following the very interesting AI Death Match) completing yet another update of my AI (posted in the Races Archive).
The AI_Construction_Vehicles files have received same major attention whilst the AI_DesignCreation and AI_Research files have just been tweaked a little more.
I have also created an AI_strategies.txt file for the races in order to improve their combat performance.
I have play tested each of the AI individually for 100 turns without any snags and have played a multiplayer Version through to turn 100 too.
DesignCreation.txt:
After watching how the AI is now using Minesweepers and deals with mines under the latest patch, I've decided to disarm the Minesweepers and remove minesweeping components from the Attack ships. Hence, the Minesweeper ships now remove plenty of mines and the Attack ships are tougher opponents in combat.
I have also optimised the attack ships by creating designs for several hull sizes.
Research.txt:
The only significant change is that Combat Sensors and ECM have been advanced further up the research tree.
Components.txt - as per 1.78f
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.
Strategies.txt
New file created to support Maximum Weapons Range combat strategy.
Regards
God Emperor
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