Auto Combat bug ??
I'm running SEIV Gold with the TDM Modpack that came on the CD, and the latest patch.
When I set up a fleet with Fleet Strategy = "capture planet" and then go into combat against a planet, both AUTO and RESOLVE COMBAT commands completely ignore the instruction to capture the planet. [Yes, there is a transport loaded with troops in the fleet.]
This used to work in SE4 preGold. It used to send the combat ships nowhere and move the transport in to drop troops, if the planet was undefended. Now it just makes a typical attack run: transport to the corner and attack /w the combat ships, until the planet is destroyed.
I havn't tried it with the straight (unmod) start, but I can't imagine a modpack can affect this.
I'd love to hear that I'm doing something wrong, but I think this is a bug.
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