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Old July 28th, 2003, 03:27 PM
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Default Small Ships Mod discussion

Well, since I've gone and made the bloody thing, might as well provide a place for folks to discuss it -- feedback, suggestions, and so on.

Meanwhile, I'll be compiling a list of the changes I made, to post here sometime today or tomorrow.

But, one ground rule to start with ... no bringing the "TK can/cannot skip shields" discussion to this thread. Leave it where it started, please.

The mod itself is available at this link: Small Ships mod, v 1.0a, Beta 1.

[ July 28, 2003, 14:30: Message edited by: Pax ]
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Old July 28th, 2003, 03:33 PM
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Default Re: Small Ships Mod discussion

Quote:
Originally posted by Pax:
But, one ground rule to start with ... no bringing the "TK can/cannot skip shields" discussion to this thread. Leave it where it started, please.
Actually, this thread is a more appropriate place for it then Slick's ankle-biter thread sicne it relates directly to your mod and not his original idea.

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Old July 28th, 2003, 04:17 PM
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Default Re: Small Ships Mod discussion

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Pax:
But, one ground rule to start with ... no bringing the "TK can/cannot skip shields" discussion to this thread. Leave it where it started, please.
Actually, this thread is a more appropriate place for it then Slick's ankle-biter thread [since] it relates directly to your mod and not his original idea.

Geoschmo

Yes, but if it's left there, I think my case has been 100% successfully made, so I can let it die. I'd rather not see it resurrected here, though.
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Old July 28th, 2003, 05:49 PM
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Default Re: Small Ships Mod discussion

Great job! I will definitely find time to check this one out.

edit: I am amazed at how fast you decided on parameters and pumped this mod out.

Slick.

[ July 28, 2003, 16:50: Message edited by: Slick ]
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Old July 28th, 2003, 08:46 PM
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Default Re: Small Ships Mod discussion

Pax, IMO you need to change the description of the TKP, as its description supports my interpretation and not yours. That will eliminate the possibility of any dispute, and is not hard to do.
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Old July 28th, 2003, 10:58 PM
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Default Re: Small Ships Mod discussion

Quote:
Originally posted by Imperator Fyron:
Pax, IMO you need to change the description of the TKP, as its description supports my interpretation and not yours. That will eliminate the possibility of any dispute, and is not hard to do.
I laid out an explicit ground rule int eh first post not to bring that discussion here. You disagree with me -- with an inexplicable degree of vehemence for such a minor topic -- but I believe I have already made my case with 100% success; if you choose to ignore the salient points, that is your business.

Leave that point out of this thread, please.
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