.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 22nd, 2003, 08:35 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Rollo - Delv Mod - Flora

My hats off to you youngster, The Flora in the Delvemond is most excellent. They are extrememly tough and anyone who plays the mod should make sure they are in it. I'm playing the mod SP and they are TOUGH. DON'T CHANGE THEM UNLESS TO MAKE THEM TOUGHER THEN THEY ALREADY ARE, with the exception of maybe having them build Monitors and Super Monitors. They are aggressive and are tough to fight.... Just wanted to say great job and don't change them.. and with the FQM mod.. oh boy what fun, huge fleet battles 150 - 250+ ships and CV's, its great

having great battles, tks Mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #2  
Old September 22nd, 2003, 11:18 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Rollo - Delv Mod - Flora

thanks for the praise, old geezer. I really appreciate it.
The Flora for DNM is probably even tougher than the TDM one, thanks to the little gizmos and balance tweaks that DNM offers. Glad to hear you are having fun with them.
Curious about the FQM quardrants. Is the AI using planet creation well and thus getting big fleets?
If I get back to working on the mod (one of these days...), I'll add some massive ships for the end game. My tests don't usually run that long and I sometimes forget about them .

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old September 23rd, 2003, 12:13 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Rollo - Delv Mod - Flora

Make sure to update the FQM...

AIs playing on maps with high numbers of planets per system do better because they can build up more planets in less time, due to scouting limits and how the AI colonizes.

[ September 22, 2003, 23:14: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old September 23rd, 2003, 08:44 AM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Rollo - Delv Mod - Flora

The Ai is building planets everywhere especially in the astroid systems,(also my allies building in my systems as well these have anywhere from 20-47 planets in them, (so far) tough to knock out, ai is building massive fleets, in fact the Sonne, (lst place by the way) has 2024 ships alone, ugh..... and he's right next to me, lucky I have treaty with him the ai does open wormholes, not to many now in later game due to system shields, my Last battle, the Flora had 132 ships, 46 of which were Fleet and Assault CVs, 1000+ ftrs which they launched ( I was dumb enough to attack him lst) I had no CV's his ftrs had me for breakfast I had anti ftr ships, but not enough. Yes the Flora are definitly strong in this mod and definitly stronger then in TDM. THe one thing I did see is that the Cuppa are weaker in this mod then TDM, you may want to boost them some also the only thing I can see that the Flora might need tweaking is in their ground troops a little to weak.. (at least I can beat on them instead of his ships )

Great job on the Flora, remember Don't change them except to make stronger... give them some monitor and super monitors and then look out

Ai is using the FQM quadrants quite well so far

Fyron, your FQM quad puts a lot of extras into the game (huge Fleet capabilities by the ai)

just some ideas Mac

[ September 23, 2003, 15:06: Message edited by: mac5732 ]
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #5  
Old September 24th, 2003, 05:34 PM

Devin Bass Devin Bass is offline
Private
 
Join Date: Jul 2003
Location: Springfield
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Devin Bass is on a distinguished road
Default Re: Rollo - Delv Mod - Flora

Hello,
I too agree about the Flora and Sonne! They are tough, well designed AI's; combined with FQM these AI are a real challenge.
Question: Has there been any recently updated AI's for Devnull?

Thanks
Looking forward to new updates...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.