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September 26th, 2003, 01:30 AM
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Lieutenant Colonel
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Join Date: Jan 2002
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Is this modable?
Is it possible to mod the game so that you can build a "Facility I" then upgrade it to "Facility II" etc but then have it so if you want to build one on a new planet you have to start with "Facility I"??
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September 26th, 2003, 01:56 AM
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General
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Location: Atlanta, GA
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Re: Is this modable?
Quote:
Originally posted by DavidG:
Is it possible to mod the game so that you can build a "Facility I" then upgrade it to "Facility II" etc but then have it so if you want to build one on a new planet you have to start with "Facility I"??
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I don't know much about modding but I can add this (perhaps) similar bit of info:
Shipyards...if you are building a SY 1 at a place and get SY 2 capability, clicking upgrade facilities will upgrade all those SY 1's in progress. BUT, going to a single planet and clicking on upgrades will not show up the ability to change the SY 1 in progress to a SY 2...the only apparent way is to click the upgrade facilities (all of them)...which I think a bit weird.
How to force a requirement that a player must start off with the "earlier" item is probably not possible as I suspect it is an integral part of the game. It's a nice idea, though.
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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September 26th, 2003, 01:59 AM
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National Security Advisor
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Location: Ohio
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Re: Is this modable?
I can think of a way to do something like that with ships, but not with facilities. If you remove the ability to build with organics form the space yard, then any design that needs organics can be retrofit to, but not constructed. But I don't think you can remove the organic construction rate from planets without space yards.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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September 26th, 2003, 02:00 AM
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General
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Join Date: Apr 2001
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Re: Is this modable?
You know, we should take all these great mod ideas we have and create one big open-source 4X game... of course, by the time that's done, we'd be at about SEXII or something and we'd be way too old to be SEXII
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The Ed draws near! What dost thou deaux?
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September 27th, 2003, 11:05 PM
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National Security Advisor
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Re: Is this modable?
You can remove the organic contruction ability from planets; you have to change settings.txt though.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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September 28th, 2003, 03:47 PM
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National Security Advisor
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Re: Is this modable?
Quote:
Originally posted by Phoenix-D:
You can remove the organic contruction ability from planets; you have to change settings.txt though.
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Oh yeah. I guess you can. I was going from memory and was thinking that the planet build rates were just one setting for all three. So this could work. Would be complicated, but it would work.
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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