|
|
|
|
October 1st, 2003, 11:50 AM
|
|
General
|
|
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
|
|
scales
Can you (testers/devs) tell us the effect of the luck/growth... scales in DOM-II. Or at least the main differences from DOM-I.
Also, can you explain the relation between high tax and population decrease? - can low tax give pop increase?
Are there more cold "loving" nations?
TIA
|
October 1st, 2003, 11:57 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: scales
Don't know about the rest of those, but a more relevant question would be if there are more heat-loving nations. Caelum, Jotunheim, Vanheim and Ermor are all cold lovers while only Abysia and C'tis like heat (and C'tis only at +1), which sort of makes cooperative games using heat dominions a bleeding headache (and I *like* Abysia too!).
Edi
|
October 2nd, 2003, 01:42 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
|
|
Re: scales
Well Last time I checked Marignon loved heat too.
Also Machaka likes heat (+2 scale I think) and Miticlan likes +1 heat scale. Tien Chi likes neutral.
|
October 2nd, 2003, 01:44 AM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: scales
I believe that was a reference to Marignon's fire magic...
And yes, i somehow suspected that Machaka and Mictlan are Heat-"lurving" nations.
Small voice inside my head whispers that Desert Sun Theme makes your nation Heat loving...
Of course, it's just a small voice inside my head...
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
October 1st, 2003, 02:54 PM
|
Captain
|
|
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
|
|
Re: scales
Quote:
Originally posted by izaqyos:
Can you (testers/devs) tell us the effect of the luck/growth... scales in DOM-II. Or at least the main differences from DOM-I.
Also, can you explain the relation between high tax and population decrease? - can low tax give pop increase?
Are there more cold "loving" nations?
TIA
|
The luck scale has not changed that much, there is a greater chance for events not matching the luck scale to occur though, bad luck events in good luck dominions and vice versa. Growth scales do not add income anymore, neither do production scales. Pop death is somethin along the lines of .5% per 10 taxation over 100, meaning that the growth scale is not really viable as a method to increase taxation. Lowering taxes do not increase pop growh, there is more on this in the depopulation thread elswhere in the forum.
|
October 1st, 2003, 02:59 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: scales
So, in a nutshell:
You will no longer have to touch the tax scales, unless there is unrest somewhere.
Am i correct?
But i still want to know what Desert Sun gives you...
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|