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				December 17th, 2003, 09:33 PM
			
			
			
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 Corporal |  | 
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				 The Combat Pretender Learning Curve 
 With Thy Combat Pretender, Thou Shalt Not-
 -risk thy pretender in any combat you are not certain of winning.
 
 -storm a castle, ever, with thy pretender... ever!
 
 -take thy pretender and thy army and 'guess' on a province to attack on turn one.
 
 -forget to give thy pretender appropriate items and bodyguards.
 
 -give thy pretender one point in astral magic.
 
 And on the sixth game, Ulm triumphed.
 
 ~Aldin
 
				__________________He either fears his fate too much, Or his deserts are small,
 That dares not put it to the touch To gain or lose it all
 ~James Graham
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				December 17th, 2003, 09:57 PM
			
			
			
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 Major General |  | 
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				 Re: The Combat Pretender Learning Curve 
 
	Um...Quote: 
	
		| Originally posted by aldin: With Thy Combat Pretender, Thou Shalt Not-
 -forget to give thy pretender appropriate items and bodyguards.
 
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 Doesn't the commander rout if it is just him and bodyguards, and a bodyguard dies?  I can't remember...
 
 [ December 17, 2003, 19:58: Message edited by: Saber Cherry ]
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				December 17th, 2003, 10:25 PM
			
			
			
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 Corporal |  | 
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				 Re: The Combat Pretender Learning Curve 
 
	I've had that happen.  Combat pretenders should have armies with them, not just bodyguards.  Sorry I wasn't clearer.  I've just had the fun effect of losing a pretender to an assasination attempt(lucky hit, but still...) - now I assign bodyguards.Quote: 
	
		| Originally posted by Saber Cherry: Doesn't the commander rout if it is just him and bodyguards, and a bodyguard dies?  I can't remember...
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 ~Aldin
				__________________He either fears his fate too much, Or his deserts are small,
 That dares not put it to the touch To gain or lose it all
 ~James Graham
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				December 17th, 2003, 10:28 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: The Combat Pretender Learning Curve 
 
	LOL excellent post. Thanks.Quote: 
	
		| Originally posted by aldin: With Thy Combat Pretender, Thou Shalt Not-
 
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				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				December 18th, 2003, 02:43 AM
			
			
			
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 Sergeant |  | 
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				 Re: The Combat Pretender Learning Curve 
 
	This has been my experiance also. It is not that you always need accompanying amries with combat pretenders but there are times you do and you counld't have realistically known in advance - pesky mages with indies for example.Quote: 
	
		| Originally posted by aldin: .  Combat pretenders should have armies with them
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 The easiest combat pretender to use, that I have tried, is the Prince of Death with death9 playing C'tis. The billowing clouds of terror that flow forth devestate indies and give your expansion a huge boost. The ability to fly means that the PoD can jump about to where he is needed so that he fights a battle each turn and can be transfered to where he is needed most. Fast and deadly and usable from t.2.
 
 Cheers
 
 Keir
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				December 18th, 2003, 03:52 AM
			
			
			
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 Sergeant |  | 
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				 Re: The Combat Pretender Learning Curve 
 Thou shall not attack independant provinces owned by lizard men and their nasty cursing shamens. |  
	
		
	
	
	
	
	
	
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