.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 30th, 2004, 09:22 PM

Xavier Xavier is offline
Sergeant
 
Join Date: Jan 2004
Posts: 229
Thanks: 0
Thanked 0 Times in 0 Posts
Xavier is on a distinguished road
Default Soul Contract

Is it worth the cost in blood slaves?
Reply With Quote
  #2  
Old January 30th, 2004, 09:29 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: Soul Contract

Quote:
Originally posted by Xavier:
Is it worth the cost in blood slaves?
yes
Reply With Quote
  #3  
Old January 30th, 2004, 09:32 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Soul Contract

The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns. After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
Reply With Quote
  #4  
Old January 30th, 2004, 09:45 PM
Saber Cherry's Avatar

Saber Cherry Saber Cherry is offline
Major General
 
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
Saber Cherry is on a distinguished road
Default Re: Soul Contract

Quote:
Originally posted by Graeme Dice:
The soul contract is worth it's cost as long as you manage to keep the person holding it alive for longer than 11 turns.
Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)

Quote:
Originally posted by Graeme Dice:
After 12 turns, it's the equivalent of having an income of 7 blood slaves per turn.
As well as an expensive fire+blood mage doing a monthly ritual.

In essence, it is possibly the most useful aspect of blood.
__________________
Cherry
Reply With Quote
  #5  
Old January 30th, 2004, 09:47 PM

Bowlingballhead Bowlingballhead is offline
Corporal
 
Join Date: Dec 2003
Posts: 98
Thanks: 0
Thanked 0 Times in 0 Posts
Bowlingballhead is on a distinguished road
Default Re: Soul Contract

And that's just at basic cost. With a dwarven hammer and Forge of the Ancients up, making one of those babies a turn is very practical, and they 'pay off' in four turns.

Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course.

[ January 30, 2004, 19:48: Message edited by: Bowlingballhead ]
Reply With Quote
  #6  
Old January 31st, 2004, 01:25 AM

void void is offline
Corporal
 
Join Date: Dec 2003
Posts: 145
Thanks: 0
Thanked 0 Times in 0 Posts
void is on a distinguished road
Default Re: Soul Contract

Quote:
Originally posted by Saber Cherry:
Hah! It's cursed - meaning very likely to be picked up. You don't even have to keep the commander alive, just keep him near other cheap commanders waiting to scavenge his corpse=)
attacked by a horror...a "cheap commander" 90% get killed ,scavenger works in battle only

Quote:
Originally posted by Bowlingballhead
:


Never let a blood mage cast Forge of the Ancients. Unless it's for you, of course.
I always try to dispel FotA asap, no matter who cast it..it's a most dangerous-RED GE.
__________________
There are times when destiny calls forth a people and demands an action. Now is the time. We are the people. This is our action. Charge! - Sun hou-zi, Nobel of T'ien C'hi
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:57 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.