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May 6th, 2004, 11:22 AM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Order vs. Luck in End Game
One of my mp games is now in turn 111 (Orania). I play Atlantis with Turmoil 3 and Luck 3. I control about 120 provinces in moment.
In my nation there are 2-3 (real random) events each turn. Some give me gems, most decrease unrest. Its really irrelevant in this state of game.
On the other site i would pleased to have some more gold. Every coin is important to me, even in turn 111.
I would wish that the number of events depends on provinces owned. Order 3 would help in every of my 120 provinces. But luck 3 means only that the fixed count of events are more (or less) lucky.
Why not more miracles/catastrophes when controlling more land?
[ May 06, 2004, 10:35: Message edited by: calmon ]
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May 6th, 2004, 11:25 AM
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Sergeant
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Re: Order vs. Luck in End Game
I suppose it's a matter of micro-management. Do you really want to have to read through a list of 40+ random events every turn?
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"Freefall, my old nemesis! All I have to do is activate my compressed gas rocket boots and I will cheat you once again! Belt control ON!…On?" [i]Othar Trygvasson[i]
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May 6th, 2004, 11:27 AM
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First Lieutenant
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Re: Order vs. Luck in End Game
Quote:
Do you really want to have to read through a list of 40+ random events every turn?
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Sure! I have to read arround 25-30 battle reports, could read about 50-60 spell results. So yes i would browse over lets say 10-20 random events!
[ May 06, 2004, 15:16: Message edited by: calmon ]
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May 6th, 2004, 03:36 PM
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Lieutenant General
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Re: Order vs. Luck in End Game
Quote:
Originally posted by Leif_-:
I suppose it's a matter of micro-management. Do you really want to have to read through a list of 40+ random events every turn?
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Most events and Messages are a 2 second glance - not that big a deal. More random events wouldn't be a problem. And it really would help balance Luck (and Misfortune) against Order. Misfortune 3 should hurt more in the end game, albeit ... Losing 1-3 provinces to random attacks can already be pretty nasty, as you either leave them independent or route armies that were better used elsewhere.
It'd also be nice if there was a message for each item forged, and for each empowerment. (A button to go to the next event message would be nice, but hitting 'Esc' and clicking the next isn't a problem as is.)
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May 7th, 2004, 10:18 PM
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National Security Advisor
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Re: Order vs. Luck in End Game
The Last discussion I remember on this topic, had the premise that events did increase with the number of provinces controlled by a nation, but that there was some maximum number per turn. The effects of scales are on a per-province basis, rather than the scales chosen at game start. As I recall, in that thread there were requests to not have a limit.
PvK
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May 14th, 2004, 02:54 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Re: Order vs. Luck in End Game
bump
and some more...
Its really easy to find out when somebody attacks 'anonymous'. It would be rather more difficult with some more events.
In moment there are more then enough good reasons to play Order 3 over Luck 3 except for the people-eating nations Emor Ashen/Ghost and CW.
Maybe the developers will change something in the next patch.
[ May 14, 2004, 13:55: Message edited by: calmon ]
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