|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				May 27th, 2004, 09:17 PM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
						Posts: 2,968
					 Thanks: 24 
		
			
				Thanked 221 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 MP Game -  PBEM: Age of Heroes 
 Map: CirlaniWorld: poor
 Magic Sites: 0*
 Idependant Strength: 6
 
 The twist is that each nation can only have a single commander of each type at a time. This also includes independants and summons. Lastly, pretenders are restricted to thier starting paths, to prevent SCs from becoming too overwhelming. Anyone interested should post their nation choice here, and I will PM the E-mail address.
 
 
 *This does not mean that there are no random magic sites.
 
 [ June 01, 2004, 17:31: Message edited by: Zen ]
 |  
	
		
	
	
	| 
			
			 
			
				May 27th, 2004, 09:53 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Sep 2003 Location: Bordeaux, France 
						Posts: 794
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game -  PBEM: Age of Heroes 
 Interesting house rule, but this will strongly handicap some nations, much more than others, as some have various types of semi-redundant commanders while others don't.
 Ulm, for instance, has several Versions of the "commander of Ulm". Are they allowed one of each?
 
 The number of different available mages will also be important (though doing any kind of research will be a major pain, plus you won't have too many battle mages).
 |  
	
		
	
	
	| 
			
			 
			
				May 27th, 2004, 11:38 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Apr 2004 Location: La La Land (California, USA) 
						Posts: 1,244
					 Thanks: 0 
		
			
				Thanked 30 Times in 11 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game -  PBEM: Age of Heroes 
 I would like to have Vans.  But you should dosomething about Supercombatants.  Or anyone
 NOT playing one will be at a severe disadvantage.
 
 And the trick rule needs clarification.  How
 similar can commanders be?  I.e. can an
 independant commander with Prot15 coexist with
 an independant commander with Prot 11?
 
				__________________No good deed goes unpunished...
 |  
	
		
	
	
	| 
			
			 
			
				May 27th, 2004, 11:42 PM
			
			
			
		 |  
	| 
		
			|  | 
 Sergeant |  | 
					Join Date: Jan 2004 
						Posts: 247
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game -  PBEM: Age of Heroes 
 Sounds pretty bad actually - everyone would pile 90% of their points into the Pretender.
 Maybe a mod game where national heros are buffed by 2-3x each.
 |  
	
		
	
	
	| 
			
			 
			
				May 28th, 2004, 12:41 AM
			
			
			
		 |  
	| 
		
			
			| 
 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
						Posts: 2,968
					 Thanks: 24 
		
			
				Thanked 221 Times in 46 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game -  PBEM: Age of Heroes 
 Ah, I forgot to add, only starting paths of magic on pretenders. As far as similar commanders, as long as there is  some  difference, it should be fine. |  
	
		
	
	
	| 
			
			 
			
				May 28th, 2004, 12:48 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Jan 2004 
						Posts: 2,425
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: MP Game -  PBEM: Age of Heroes 
 I don't think you'd have enough commanders to lead the troops, with only one of each type, especially if your nation doesn't really have that much variety in commanders. I'm not even sure this is playable.
 [ May 27, 2004, 23:55: Message edited by: Norfleet ]
 |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		
		 Hybrid Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |