|
|
|
 |

August 26th, 2004, 06:10 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Wormhole defence.
Can someone explain exactly what happens if you guard your end of a wormhole. I was going by the assumption that I would have an advantage if I guarded my end of a wormhole. I believed that I would be sitting around it and get first shot. In a case I just experienced it made little difference, the enemy came through and I was sitting at the maps edge and had to move to engage not getting any specific advantage shooting first.
|

August 26th, 2004, 06:38 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
|
|
Re: Wormhole defence.
The ship placement routine has holes.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
|

August 26th, 2004, 06:48 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Wormhole defence.
I believe that you have to own or have claimed the system in order to get first shot at the WP while defending it.
Secondly it might have to do with strategies, IE maximum weapons range as oposed to optimial weapons range.
Also it might be that the race attacking you is not at war with you. The fist shot should always go to the aggressor, but sometimes it does not.
Now this is just me ranting and I too would love to know the answers to this.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

August 26th, 2004, 07:29 AM
|
 |
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wormhole defence.
Were there any other empires in this sector beside yours and your enemy? This may give some unexpected starting placements of your ships.
Initial ship placement generally is a problem in SE IV and as discussed in another topic it should be improved for SE V. The random factor is just too big. However the defender should always gets the first shot if he is in weapons range (at least with the Last Version of SE IV Gold).
|

August 26th, 2004, 07:57 AM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Wormhole defence.
Well it was my home system. Q may have a point, an ally did have a single satellite there, perhaps that mucked it up.
|

August 26th, 2004, 08:28 AM
|
 |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wormhole defence.
Quote:
Randallw said:
Well it was my home system. Q may have a point, an ally did have a single satellite there, perhaps that mucked it up.
|
Yes, definitely. That is the reason for it. In a game of mine I once nearly declared war on an ally who refused to withdraw his puny 2-ship-fleet from a wormhole. I knew that a large enemy force was on the other site and my only hope for survival was to hold the line at that warp point via the first shot and my ally was endangering it! He finally moved his ships just a turn ahead of the attack...
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|

August 26th, 2004, 08:42 AM
|
 |
Major
|
|
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wormhole defence.
Yup,
Multiple fleets/formations will screw up the placements.
This also (sometimes, but not always) works if the attacker sends multiple fleets through at the same time 
__________________
Never trust a cop with rubber gloves.
|

August 26th, 2004, 12:18 PM
|
 |
Major General
|
|
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Wormhole defence.
Well thats cleared that up. Obviously I will have to be even more strict about allies in my space and kindly suggest they.... not stuff up my defence plans by trying to help 
|

August 26th, 2004, 07:41 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Wormhole defence.
Thanks for the tip re: allies at warp points. I'll be sure to avoid this in the future.
|

August 26th, 2004, 08:18 PM
|
 |
General
|
|
Join Date: Jan 2003
Location: Atlanta, GA
Posts: 3,499
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Wormhole defence.
Quote:
primitive said:
Yup,
Multiple fleets/formations will screw up the placements.
This also (sometimes, but not always) works if the attacker sends multiple fleets through at the same time
|
Yep, learned that the hard way in a game where Alneyan was my partner and Parabolize attacked. Parabolize started in the middle and we on opposite ends of the tactical map. Then Parabolize's fleet chose one to move against (me) and as he moved toward me, Alneyan's fleet didn't get many shots because of range. So, basically, Parabolize fought me first.
Now, especially in Anklebiters (where there are 100's of ships), I make sure my allies don't try to help me fight in the same location.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|