|
|
|
 |

June 17th, 2005, 10:22 AM
|
Corporal
|
|
Join Date: Sep 2000
Location: The Earth, same as everyone.
Posts: 192
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
64 bit SEV?
Since XP 64 bit is now out, will SEV be released in 64 bit mode? I know that 32 bit apps will work in 64 bit, but will SEV have a 64bit version to take advantage of it?
I want 500 battleships duking it out at once 
|

June 17th, 2005, 01:33 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: 64 bit SEV?
SE4 has seen 3000+ baseship battles...
The only problem is that the ships start to overlap the stellar objects and even each other on the combat screen
I once dumped a thousand ships into one system in Starfury...
Got 0.25 frames per second with a junk video card set to max sight distance, and a sky filled with 2-pixel ships shooting half-pixel sparkles at each other as far as the eye could see in all directions 
__________________
Things you want:
|

June 17th, 2005, 07:49 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Dec 2000
Location: DC Burbs USA
Posts: 1,460
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: 64 bit SEV?
Windows amd64 is not yet ready for prime time, and 32 bit performance takes a hit running on 64bit. With that said, the big atvantage comes from additional memory addressing. For that you'll need a new system board and an arm full of ram chips.
__________________
Think about it
|

June 19th, 2005, 08:23 AM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
There's no Delphi 64-bit compiler yet, afaik.
|

June 19th, 2005, 10:06 AM
|
Sergeant
|
|
Join Date: Sep 2004
Location: Belgium
Posts: 222
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
SEV is written in delphi ?
|

June 19th, 2005, 06:16 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: 64 bit SEV?
NO COMMENT!
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

June 19th, 2005, 09:01 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)
Hmm, searching the SE 5 beta executable for copyright strings I found Borland and some occurences of Delphi nearby. Guess he's still using some version of Delphi. You'd have to ask him exactly what version it is.
|

June 19th, 2005, 09:45 PM
|
 |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
Quote:
Baron Munchausen said:
SE 3 & 4 were written in Delphi. I'm not sure about SE V. MM has been aware that most of the fancy graphics libraries available are in C++ so I think he's been at least planning to move to a C++ development environment. (Probably MS 'Studio' although I think Borland still produces a C compiler of some sort?)
|
I guess many pieces of se4's code were reused in se5. Not to mention SF 3d engine, which is written in Delphi.
Borland produces CPP Builder. Not too popular today.
|

June 21st, 2005, 05:26 AM
|
Corporal
|
|
Join Date: Mar 2005
Location: UK
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: 64 bit SEV?
SE is written Delphi ? nice
Delphi is a great language, like Pascal but Object Orientated, its not great for graphics, but it handles everything else excellently, especially databases (how many of them are there in SE !)
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|