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  #1  
Old April 5th, 2006, 07:50 PM

Pazam Pazam is offline
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Default Artillery Bombardments - Defined Hexes + Trenches

I noticed in a number of battles that come with the game that there are pre-defined hexes for artillery so that the time from setting the bombardment until shelling begins is minimal. For example, in one scenario if you select the pre-programmed hex artillery arrives in 0.5 turns while any other hex is around 2.2 turns.

How do you program this in the editor?

Also, how do you add trenches to a map in the editor?
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Old April 6th, 2006, 02:44 AM
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Pyros Pyros is offline
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Default Re: Artillery Bombardments - Defined Hexes + Trenches

Hi,

Attached Images
File Type: jpg 416729-trench.JPG (91.5 KB, 213 views)
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Old April 6th, 2006, 04:44 AM

Cameronius Cameronius is offline
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Default Re: Artillery Bombardments - Defined Hexes + Trenches

2 pictures is worth 2000 words. Nicely Done Pyros!
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Double tap, Dash, Down, Crawl, Observe, Locate the Enemy and Return Fire.
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Old April 6th, 2006, 12:38 PM

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Default Re: Artillery Bombardments - Defined Hexes + Trenches

thanks!!!!!
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