|
|
|
View Poll Results: What to do about Masters
|
Trek and SW Masters suck. Get rid of them.
|
|
3 |
42.86% |
Trek and SW techs are cool. Get rid of the traits, but spread the Trek and SW techs around to the other Masters traits.
|
|
1 |
14.29% |
Trek and SW Masters are cool, but unbalanced. Keep the traits in there, but tone them down a bit.
|
|
1 |
14.29% |
Trek and SW Masters are fine the way they are. Don't touch 'em.
|
|
2 |
28.57% |
|
June 27th, 2006, 01:41 AM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Masters Mod v2.0 Poll - What to do about Masters
I'm working on version 2 of the Masters Mod, and I'm thinking of dropping the crossover Master traits (Trek and SW) and re-focusing the mod on Master traits that deliver different styles of gameplay.
What do you guys think?
|
June 29th, 2006, 06:18 PM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Masters Mod v2.0 Poll - What to do about Maste
*bump*
|
July 2nd, 2006, 11:06 AM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Masters Mod v2.0 Poll - What to do about Maste
Okay, look like there weren't enough responses to come to a definitive conclusion, but it's leaning towards keeping the Trek and SW Masters traits in there as-is.
I'll be doing a little bit of re-organizing for the Masters Mod v2, but I'll try to keep the SW and Trek traits pretty much as they are.
|
July 3rd, 2006, 06:56 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Masters Mod v2.0 Poll - What to do about Maste
I'd vote, but since I haven't even played the mod, I can't very well vote. But nothing wrong with having Star Trek and Star Wars in any mod.
|
July 3rd, 2006, 09:47 PM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Masters Mod v2.0 Poll - What to do about Maste
Completely off-topic to this discussion, but related to Masters Mod:
The Small Ship Masters get the Shielded LC / Shielded Cruiser ship hulls. These don't produce phased shields. Once phased shields are researched, they ought to get Phase-Shielded versions of these hulls, just so that the shields from the hulls don't "unphase" the phased shields that are going to be applied!
__________________
The Ed draws near! What dost thou deaux?
|
July 4th, 2006, 01:44 AM
|
|
Major
|
|
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Masters Mod v2.0 Poll - What to do about Maste
Doesn't adding a phased shield generator make all the other shields on-board phased too?
|
July 4th, 2006, 11:08 AM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Re: Masters Mod v2.0 Poll - What to do about Maste
no... it's the other way around
__________________
The Ed draws near! What dost thou deaux?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|