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December 3rd, 2006, 06:51 PM
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Corporal
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Join Date: Jan 2004
Posts: 98
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EA R\'lyeh Help!
I took over mid game for EA R'lyeh. I have been left with tons of aquatics mages and troops. I have no W1A1 mages to forge amulets of the fishes. I have been left with tons of aquatics. How the heck do I get out of the water?
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December 3rd, 2006, 07:26 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: EA R\'lyeh Help!
As i see it you have 3 options:
1) you dont
2) you get a w1a1 mage to bring mindlords up
3) you make some amphibians
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December 3rd, 2006, 11:34 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Re: EA R\'lyeh Help!
You are screwedzor if you don't have a w1a1 mage. Seriously. Voice of tiamat a lot and hope to diversify that way.
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December 4th, 2006, 03:18 AM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: EA R\'lyeh Help!
If you didn't skill your pretender to W1A1, then you still have the option of empowering one of your mages, even though it's costly
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December 4th, 2006, 03:27 AM
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Corporal
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Join Date: Jul 2004
Posts: 98
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Re: EA R\'lyeh Help!
You might try some diplomacy. Arcoscephale, T'ien Ch'i, Caelum, Niefelheim, & Oceania all have national mages that can make Amulet of the Fish. Alternate diplomacy would be to trade for air gems from any of the various air nations to empower your own fish forger.
You can muster amphibious mermen and atlantean slave troops, although indy amphibian troops are likely to be better than your nationals. You can use water magic to summon claymen, sea trolls, niads, and kokythiads all of which are useful to attack surface provinces. The kokythiads give you access to strong death magic, which also has a number of amphibious summons that can be cast underwater.
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December 4th, 2006, 11:09 AM
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Private
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Join Date: Apr 2004
Location: Sweden
Posts: 43
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Re: EA R\'lyeh Help!
I got some pretty good answers to a similar question regarding EA R'lyeh in this thread:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
That said, your slave mages are amphibians. It's only the Aboleths and the Polypal mothers(sp?) who are underwater only. The best solution I have found is to take atleast w1a1 on your pretender so you can make him forge the amulets. So without starting a new game you need to empower a slavemage or mindlord.
__________________
The big yellow ships hung in the sky in a way that bricks don't.
- Douglas Adams
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December 4th, 2006, 07:46 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Re: EA R\'lyeh Help!
Not having amulet of the fish isn't the end of the world. The aboleths and mind lords (and perhaps your pretender, if not naturally amphibious) are the only units that really benefit from them. The slave mages have almost the same paths as the aboleths, just less of them, but are naturally amphibious. So, you are not losing THAT much by using slaves instead of aboleths.
Magic leadership will be a problem if you are planning on taking your lobos or shamblers with you out of the water, but you can make a Crown of Command or two to help with that. However, out of the water you will be facing archers, and lobos don't hold up very well against archers. Use indy HI with shields as grunt troops as soon as you can get them.
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