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December 8th, 2006, 02:52 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
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Suggestion - Black/Whitelist for Battlespells
Suggestion
You've another option in the 'Magic' menu: a battlespell list.
Here you can find every battlespell (maybe only the researched one).
Now you can make spells blacklisted which means none of your mages autocast it.
You also can whitelist spell which means mages autocast this one with a high priority.
Optional: You can set a spell as not boostable wich means none of your mages uses additional gems to cast it.
This list applies for all mages in a nation so the micromanagement is very limited.
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December 8th, 2006, 03:15 PM
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Second Lieutenant
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Join Date: Mar 2004
Location: Gdansk, Poland
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Re: Suggestion - Black/Whitelist for Battlespells
I'm afraid it's not going to happen. I suggested this and other improvements in Dominions3 wishlist thread a couple of months ago. No result.
I have a feeling it may be (at least partially) intentional. Turns could last forever if we were, for example, allowed to set first 10 moves.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
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December 9th, 2006, 02:52 AM
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Lieutenant General
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Join Date: Mar 2004
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Re: Suggestion - Black/Whitelist for Battlespells
Quote:
B0rsuk said:
I'm afraid it's not going to happen. I suggested this and other improvements in Dominions3 wishlist thread a couple of months ago. No result.
I have a feeling it may be (at least partially) intentional. Turns could last forever if we were, for example, allowed to set first 10 moves.
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Isis bleeding! Let me point out that it's not "a couple of months ago" - this has been requested every since Dom2 came out. Probably before that. Historical evidence says - ain't gonna get fixed, thanks for your money though.
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Wormwood and wine, and the bitter taste of ashes.
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December 8th, 2006, 04:13 PM
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Second Lieutenant
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Re: Suggestion - Black/Whitelist for Battlespells
Quote:
calmon said:
Now you can make spells blacklisted which means none of your mages autocast it.
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Probably wont happen, but there is a hardcoded blacklist in dom3 that wasn't in dom2. I *think* that vortex of returning and breath of winter are on it, and touch of madness should be, but I'm not sure.
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December 8th, 2006, 04:19 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Suggestion - Black/Whitelist for Battlespells
If you turn on logging you can actually see it thinking its way thru the list. Its a long list.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 8th, 2006, 04:32 PM
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BANNED USER
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Re: Suggestion - Black/Whitelist for Battlespells
I would be happy if the Developers just added touch of madness to the black list. That spell drives Me mad.
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December 8th, 2006, 04:57 PM
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Second Lieutenant
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Join Date: Oct 2006
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Re: Suggestion - Black/Whitelist for Battlespells
Quote:
Cor said:
I would be happy if the Developers just added touch of madness to the black list. That spell drives Me mad.
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It's supposed to ...
.. but I second the notion, and add "berserk" to the list
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December 9th, 2006, 07:37 PM
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Sergeant
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Join Date: Oct 2006
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Re: Suggestion - Black/Whitelist for Battlespells
Quote:
Jack_Trowell said:
Quote:
Cor said:
I would be happy if the Developers just added touch of madness to the black list. That spell drives Me mad.
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It's supposed to ...
.. but I second the notion, and add "berserk" to the list
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I absolutely agree with you and Jack.
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December 9th, 2006, 06:48 PM
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Colonel
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Re: Suggestion - Black/Whitelist for Battlespells
Well, this idea has popped up some 4 years ago IIRC, and was never considered for implementation (at least IW didn't communicate on it), but by repeatedly requesting we won't lose anything, so let's go !
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December 12th, 2006, 02:37 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Suggestion - Black/Whitelist for Battlespells
Quote:
PDF said:
Well, this idea has popped up some 4 years ago IIRC, and was never considered for implementation (at least IW didn't communicate on it), but by repeatedly requesting we won't lose anything, so let's go !
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I wouldnt say that it was never considered for implementation. After all, we did get it. We got it for the AI which has improved the game immensely, but have not gotten it for player control.
But then we havent gotten many things for player control so Id say rather than "not considered" that would be more "decided against it". Not quite the same thing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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