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December 31st, 2006, 07:45 PM
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Corporal
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Join Date: Aug 2005
Posts: 135
Thanks: 2
Thanked 20 Times in 9 Posts
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Advancing off side of map
Hey,
Can someone refresh my memory about advancing off the side of the map.
I remember in retreat it saves your units.
Does it cost against you any?
In a scenario or campaign, I want to move units from side to the other in an escort type mission.
If I save all the necessary units I want the missin to be over. If all are off will the scenario end like having a decisive decision?
Also, in a campaign can moving them off the map be considered a victory or defeat?
I would like to have it trigger a positive movement.
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January 4th, 2007, 05:04 AM
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Sergeant
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Join Date: Jun 2005
Location: The Land of the Sabbath and of the Priest
Posts: 242
Thanks: 35
Thanked 11 Times in 10 Posts
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Re: Advancing off side of map
I believe that's a feature of SP:WAW, and not the games which are the subject of this message board, G-Man. ;-))
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January 4th, 2007, 05:29 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Advancing off side of map
You can exit from your end zone - not sure about the enemy end zone though!.
Troops you exit from the map are "saved" - no VP to the enemy for thier destruction etc, since they are not there to be killed.
You could do a scenario where you advance from one side to the other, with the intention of exiting. Change the value of the "key" units to a high number perhaps?. Probably OK for a scenario designed for human PBEM, but the AI is designed around V-hexes as triggers.
As a "human" scenario - feel free to put the victory conditions in the scenario text (e.g exit 3 ammo trucks from the RHS of the map by game end for a draw, 6 for a marginal victory etc).
Cheers
Andy
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January 4th, 2007, 04:10 PM
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Sergeant
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Join Date: Jun 2005
Location: The Land of the Sabbath and of the Priest
Posts: 242
Thanks: 35
Thanked 11 Times in 10 Posts
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Re: Advancing off side of map
I'll go to the foot of our stairs.....
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January 5th, 2007, 06:04 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
Thanks: 0
Thanked 15 Times in 7 Posts
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Re: Advancing off side of map
Apparently you can force IA units out of the map using V-hexes. I inadvertently tried that in one of my early scenarios where I had put some high-value V-hexes on the edge of the map (grey hexes), on my side. To be accurate, the V-hexes where at the end of a motorway the enemy was supposed to try to drive on.
I cannot confirm that IA vehicles drove right to the edge V-hexes and were written off the game, but IIRC some did. Could be interesting to test that, with high unit value and some clever waypoint placing, one could come up with an interesting interdiction scenario.
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January 5th, 2007, 08:01 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
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Re: Advancing off side of map
You have to be on the edge hex and remain there at end turn to be removed from play - and the AI may well have MP left, so its units decided to go somewhere else (back in play) after triggering the V-hex/.
Cheers
Andy
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