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  #1  
Old December 31st, 2006, 07:45 PM

Gooseman2448 Gooseman2448 is offline
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Default Advancing off side of map

Hey,

Can someone refresh my memory about advancing off the side of the map.

I remember in retreat it saves your units.

Does it cost against you any?

In a scenario or campaign, I want to move units from side to the other in an escort type mission.

If I save all the necessary units I want the missin to be over. If all are off will the scenario end like having a decisive decision?

Also, in a campaign can moving them off the map be considered a victory or defeat?

I would like to have it trigger a positive movement.
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Old January 4th, 2007, 05:04 AM
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JohnHale JohnHale is offline
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Default Re: Advancing off side of map


I believe that's a feature of SP:WAW, and not the games which are the subject of this message board, G-Man. ;-))
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Old January 4th, 2007, 05:29 AM
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Mobhack Mobhack is offline
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Default Re: Advancing off side of map

You can exit from your end zone - not sure about the enemy end zone though!.

Troops you exit from the map are "saved" - no VP to the enemy for thier destruction etc, since they are not there to be killed.

You could do a scenario where you advance from one side to the other, with the intention of exiting. Change the value of the "key" units to a high number perhaps?. Probably OK for a scenario designed for human PBEM, but the AI is designed around V-hexes as triggers.

As a "human" scenario - feel free to put the victory conditions in the scenario text (e.g exit 3 ammo trucks from the RHS of the map by game end for a draw, 6 for a marginal victory etc).


Cheers
Andy
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Old January 4th, 2007, 04:10 PM
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Default Re: Advancing off side of map


I'll go to the foot of our stairs.....
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Old January 5th, 2007, 06:04 AM
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Default Re: Advancing off side of map

Apparently you can force IA units out of the map using V-hexes. I inadvertently tried that in one of my early scenarios where I had put some high-value V-hexes on the edge of the map (grey hexes), on my side. To be accurate, the V-hexes where at the end of a motorway the enemy was supposed to try to drive on.

I cannot confirm that IA vehicles drove right to the edge V-hexes and were written off the game, but IIRC some did. Could be interesting to test that, with high unit value and some clever waypoint placing, one could come up with an interesting interdiction scenario.
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Old January 5th, 2007, 08:01 AM
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Default Re: Advancing off side of map

You have to be on the edge hex and remain there at end turn to be removed from play - and the AI may well have MP left, so its units decided to go somewhere else (back in play) after triggering the V-hex/.

Cheers
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