.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 29th, 2007, 09:05 AM
Tiger_Reyth's Avatar

Tiger_Reyth Tiger_Reyth is offline
Corporal
 
Join Date: Jan 2007
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Tiger_Reyth is on a distinguished road
Default LOS

I have trouble determining ahead of time what the LOS will be in a particular hex if I were to move there. Elevations alone don't seem to apply regularly and there doesn't seem to be a way to check what the LOS of an enemy unit is...

Is there some kind of science to this or is the only way to know is to enter the hex?

T_R
__________________
The Koenigstiger was the most powerful combat tank of World War II combining a powerful and effective gun with armor that was virtually impervious to any Allied tank or anti-tank gun. The result was battlefield history! -- George Parada
Reply With Quote
  #2  
Old January 29th, 2007, 09:51 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,956
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: LOS

The only way to determine LOS from an intended hex is to judge it by eye. Just like in real life you would read a map and estimate these things, and verify your judgement on arrival at the position.

Cheers
Andy
Reply With Quote
  #3  
Old January 30th, 2007, 12:00 AM
Tiger_Reyth's Avatar

Tiger_Reyth Tiger_Reyth is offline
Corporal
 
Join Date: Jan 2007
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Tiger_Reyth is on a distinguished road
Default Re: LOS

lol well that's great except I find I'm usually wrong and end up paying for it!

Either, he'll never see me here because of the lower elevation and the hill in the way <BLAM BLAM BLAM> "Routed"...

Or, Ok my KT has just enough movement points to close in on this hex which obviously has a clear LOS to this Russian T-34... Whoops, nope. Next turn, <BLAM BLAM BLAM> "Destroyed"...

@_@

T_R
__________________
The Koenigstiger was the most powerful combat tank of World War II combining a powerful and effective gun with armor that was virtually impervious to any Allied tank or anti-tank gun. The result was battlefield history! -- George Parada
Reply With Quote
  #4  
Old January 30th, 2007, 04:12 AM
Smersh's Avatar

Smersh Smersh is offline
Sergeant
 
Join Date: May 2006
Location: California
Posts: 245
Thanks: 0
Thanked 5 Times in 1 Post
Smersh is on a distinguished road
Default Re: LOS

there is an element of randomness, sometimes trees block LOS and other times they don't. keeps it exciting.
__________________
Кавказ-Берлин
Reply With Quote
  #5  
Old January 30th, 2007, 05:56 AM
Tiger_Reyth's Avatar

Tiger_Reyth Tiger_Reyth is offline
Corporal
 
Join Date: Jan 2007
Posts: 53
Thanks: 0
Thanked 0 Times in 0 Posts
Tiger_Reyth is on a distinguished road
Default Re: LOS

Well that's true and nothing is certain in war...

T_R
__________________
The Koenigstiger was the most powerful combat tank of World War II combining a powerful and effective gun with armor that was virtually impervious to any Allied tank or anti-tank gun. The result was battlefield history! -- George Parada
Reply With Quote
  #6  
Old January 30th, 2007, 10:44 AM
Cross's Avatar

Cross Cross is offline
Captain
 
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
Cross is on a distinguished road
Default Re: LOS

Once you get somewhere, right click to check LOS/exposure; if exposed move or put down smoke.

You should be able to calculate if you can get to a hex as the cost of entering each hex is given.

I thought trees blocking LOS depended on the visibility. Low vis they always block higher vis can see through 1 or 2 hexes of trees. But if you mean elevation then...

You will get better at reading the map over time.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.