.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 12th, 2001, 03:15 PM
stecal's Avatar

stecal stecal is offline
Private
 
Join Date: Jun 2001
Location: Philadelphia, PA USA
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
stecal is on a distinguished road
Default Turn order in Strategic Combat

What determines who moves first in strategic combat? It seems like my ships always go second no matter whether I iniatiated combat or not. This is especially painfull at warp points where my carriers often get blown up by enemy fire before they even get to launch their fighters. I am player 8 of 8 in a multiplayer, simultaneous game and I would hate to discover that is why I go Last
Reply With Quote
  #2  
Old June 12th, 2001, 03:59 PM

Lemmy Lemmy is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
Lemmy is on a distinguished road
Default Re: Turn order in Strategic Combat

quote:
Originally posted by Brainsucker:
... I am player 8 of 8 in a multiplayer, simultaneous game and I would hate to discover that is why I go Last

sorry, but i think that's exactly why you always start Last.



------------------
Q: When he went, had you gone and had she, if she wanted to and were able, for the time being excluding all the restraints on her not to go, gone also, would he have brought you, meaning you and she, with him to the station?

A: Objection. That question should be taken out and shot.
__________________
[Boo!]
Reply With Quote
  #3  
Old June 12th, 2001, 04:02 PM

liga liga is offline
Second Lieutenant
 
Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
Thanked 0 Times in 0 Posts
liga is on a distinguished road
Default Re: Turn order in Strategic Combat

I hope that this things will be fixed soon ....

Liga
__________________
##############
www.liga3m.it
##############
Reply With Quote
  #4  
Old June 12th, 2001, 05:17 PM
Jubala's Avatar

Jubala Jubala is offline
Second Lieutenant
 
Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
Jubala is on a distinguished road
Default Re: Turn order in Strategic Combat

Yep, that kind of sucks. Means the enemy will always get in the first shot at warp points both when you are defending and attacking. Painful.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
Reply With Quote
  #5  
Old June 12th, 2001, 05:32 PM

CaptSpoogy CaptSpoogy is offline
BANNED USER
 
Join Date: Mar 2001
Location: Toronto, Canada
Posts: 302
Thanks: 0
Thanked 0 Times in 0 Posts
CaptSpoogy is on a distinguished road
Default Re: Turn order in Strategic Combat

I think it would be a lot better if the attacking empire would get the first move always.

------------------
Visit the Spoogy Federation at:
http://spoogyfederation.tripod.com
Reply With Quote
  #6  
Old June 12th, 2001, 05:44 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Turn order in Strategic Combat

How about individual ship initiative, taking into account +hit bonus (which includes hull type, sensors, racial attributes, experience, and other modifiers), plus perhaps a modifier for traversing a warp point (perhaps a bonus to the defender), plus a random factor?

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.