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November 2nd, 2007, 07:46 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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SE:V v1.60 History
The latest from the beta...
Version 1.60:
1. Fixed - When running command line processing, the game will default to Windowed mode.
2. Fixed - The Sector View would show cloaked enemy ships.
3. Fixed - Planets would grow unhappy from enemy ships that were not visible inside storms.
4. Fixed - "Out Of Resources" error on game start.
5. Fixed - Some machines would compute a different checksum with the exact same data files.
NOTE: If you are currently running a simultaneous game, you need the host to
end turn before players can play a new turn.
NOTE: Checksums are only computed for Simultaneous turn Different Machine games.
6. Fixed - Ships moved by a spatial anomaly would disappear completely.
7. Fixed - Trade resources were not getting added to an empire's coffers before construction and maintenance.
8. Fixed - The minister scrapping units on planets will not longer display on screen messages. All unit
scrapping will be reported in the logs.
9. Fixed - Unit scrapping log messages did not have a portrait.
10. Fixed - Sometimes game creation would add two identical random empires to a game.
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November 2nd, 2007, 08:26 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
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Re: SE:V v1.60 History
Nice list of fixes. Soon there won't be anything left to fix.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 3rd, 2007, 08:22 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
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Re: SE:V v1.60 History
I dunno, I still occasionally get a crash. I'll have to start turning on autosave so I can send it to MM, but sometimes, clicking on something that's acting funny gives an "Out of range" error. I can't be sure if its the Balance mod or SEV 'tho.
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November 3rd, 2007, 09:06 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: SE:V v1.60 History
Something I've noticed lately is that half the time (not the 4 times I just tried it it turns out though) I try to start SEV with the latest patch I get an out of memory error. I just close the 2 error boxes and try again and the game starts fine.
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November 4th, 2007, 09:00 PM
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Captain
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Join Date: Oct 2001
Location: Australia
Posts: 809
Thanks: 0
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Re: SE:V v1.60 History
Glad this one is being fixed, because I get this every time I load a save game.
5. Fixed - Some machines would compute a different checksum with the exact same data files.
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November 6th, 2007, 05:22 AM
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Corporal
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Join Date: Sep 2006
Posts: 164
Thanks: 0
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Re: SE:V v1.60 History
I hope the next patch will include a fix for the warp transit animation that flashes in the wrong sector.
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