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April 13th, 2008, 11:57 PM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
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AI for Mages Using Gems
I am trying to figure out how many gems I need to give a mage who is going to cast 2 low level buffs for which he has the skill and then a big spell that costs 3 gems and will need 1 gem to give him the skill necessary to cast (buffs and big spell are all in the same school).
So if I give the mage 4 gems, will that be enough? My fear is that the AI sees he has the relevant gems in his inventory and uses them to reduce the fatigue cost of the 2 buffs he is casting so when it comes time for the big spell he won't have enough gems.
In that case, I guess I would need 6 gems - 2 that the AI will burn on his buffs (even though that is not what I would want), 1 to boost him so he can cast the big spell, and 3 for the big spell itself.
Thanks
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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April 14th, 2008, 12:17 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
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Re: AI for Mages Using Gems
If the important spell is the first one scripted, you can go with just the base gem requirement. In your example and otherwise, it's generally a good idea to give extra.
IIRC, it's also an important thing to consider that mages won't use more gems than their level for certain purposes.
AI gem use is a tricky subject, and mostly receives complaints when it does something you didn't want, but nobody considers it when it does what you do want.
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April 14th, 2008, 12:30 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
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Re: AI for Mages Using Gems
I need the buffs to protect me from the big spell so I may not be able to do it given the gem shortage.
Thanks.
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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April 14th, 2008, 07:30 AM
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Lieutenant Colonel
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Join Date: Nov 2006
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Re: AI for Mages Using Gems
Which are the minor buffs you want to cast? If they are in the 20/30 fatigue region my experience is that they won't use extra gems most of the time. If it's going towards 50, they will almost certainly use a gem for it.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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April 14th, 2008, 02:58 PM
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General
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Join Date: Oct 2007
Location: Poland
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Re: AI for Mages Using Gems
The bad thing is that they get gems left they can cast some really ugly spells, like mass protection against abysia So better script them some gem-using spell after the one that you want to cast. So if they have gems cast they waste it on that, not something dangerous. And if not - at least they will pick instead another spell that does not require gems.
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April 14th, 2008, 05:23 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: AI for Mages Using Gems
I have always been amazed how the AI has no concept of harming its own men.
I have had an Arco human mage in a huge human army cast rain of stones against
enemies that were absolutely no match for my guys, killing some mages and about
a hundred of my archers. Yes, he also wiped out the Maverni opposition, but
who cares? They would have been dead anyway.
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