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Old July 30th, 2008, 05:25 PM
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Default Wandering Indy Commander

I accidentally discovered that if you issue the "Boots of the Planes" to a modded indy commander - s)he may "wander" every once in a while.

At least, that's the best explanation I have for why, in a test game, an indy commander with the boots showed up where he wasn't supposed to...
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Old July 30th, 2008, 05:40 PM
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Default Re: Wandering Indy Commander


I think just wearing the boots can cause any unit to be pulled into the void astral planes, at which point the commander/mage will eventually be released somewhere on the map.

What was the province number where the indy commander appeared?
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Old July 30th, 2008, 05:51 PM
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Default Re: Wandering Indy Commander

From my Antilarium map (an unreleased version I'm still debugging/ balancing), started in province 51, showed up in province 182. Why, trying to determine if it was random? I think it is a fun quirk I'm going to take advantage of.
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Old July 30th, 2008, 06:05 PM

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Default Re: Wandering Indy Commander

I think it's hard to take advantage from it
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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Old July 30th, 2008, 06:36 PM
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Default Re: Wandering Indy Commander

Really awesome discovery. GJ
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Old July 30th, 2008, 06:38 PM

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Default Re: Wandering Indy Commander

you could just set them randomly on maps for fun... or let about 100 seraphs with the boots start somewhere and see what happens
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Old July 31st, 2008, 10:19 PM
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Default Re: Wandering Indy Commander

Quote:
Psientist said:
From my Antilarium map (an unreleased version I'm still debugging/ balancing), started in province 51, showed up in province 182. Why, trying to determine if it was random? I think it is a fun quirk I'm going to take advantage of.
Last three games I've been noticing when a commander, mage or SC returns from the astral void gate it always lands in one specific province.

So you might want to further test this scenario.
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