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July 30th, 2008, 05:25 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Wandering Indy Commander
I accidentally discovered that if you issue the "Boots of the Planes" to a modded indy commander - s)he may "wander" every once in a while.
At least, that's the best explanation I have for why, in a test game, an indy commander with the boots showed up where he wasn't supposed to...
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July 30th, 2008, 05:40 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Wandering Indy Commander
I think just wearing the boots can cause any unit to be pulled into the void astral planes, at which point the commander/mage will eventually be released somewhere on the map.
What was the province number where the indy commander appeared?
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July 30th, 2008, 05:51 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Wandering Indy Commander
From my Antilarium map (an unreleased version I'm still debugging/ balancing), started in province 51, showed up in province 182. Why, trying to determine if it was random? I think it is a fun quirk I'm going to take advantage of.
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July 30th, 2008, 06:05 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
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Re: Wandering Indy Commander
I think it's hard to take advantage from it
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 30th, 2008, 06:36 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Re: Wandering Indy Commander
Really awesome discovery. GJ
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July 30th, 2008, 06:38 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Wandering Indy Commander
you could just set them randomly on maps for fun... or let about 100 seraphs with the boots start somewhere and see what happens
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 31st, 2008, 10:19 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Wandering Indy Commander
Quote:
Psientist said:
From my Antilarium map (an unreleased version I'm still debugging/ balancing), started in province 51, showed up in province 182. Why, trying to determine if it was random? I think it is a fun quirk I'm going to take advantage of.
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Last three games I've been noticing when a commander, mage or SC returns from the astral void gate it always lands in one specific province.
So you might want to further test this scenario.
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