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  #1  
Old August 4th, 2008, 01:34 AM
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Default New Map: Sha Bay v1.2 FINAL (well semi-final)

updated to v1.2

* all starting positions are "fairly" balanced. all i mean by that is that they all border a minimum of 4 land provinces and a max of 5.

* Volcano province received its volcano this time ^^. It has also received custom defense

* The bad *** province "University of Quantum Mechanics" has received a lab but also custom defense. this will be tougher to take over now but its surrounded by 9 friggen provinces ^^

* The central province of Baalz has also received custom defense (it has increased likelihood of magic sites)

* The eastern and western provinces bordering Baalz have received (fairly easy) custom defense and it is always possible to recruit sea dwellers there for easy water access.

* Played with the zoom feature and think i got it pretty much right

I did not change province sizes as im to inexperienced and dont want to mess things up. the only large province is the university.


This is basically the final product and ill be moving on to my next map which i hope will be much better due to the experience ive accumulated doing this one ^^

but i will update this map according to ideas by players. are the custom defenses to strong or weak? certain provinces over or under balanced as starting positions? please let me know about anything that comes to mind. Its pretty much impossible to test my own maps as a game takes to long and as i said im pretty inexperienced and things will not be perfect.

------

updated to v1.1

* south east forest has been made into 2 provinces
* couple of province pixels slightly moved
* couple more provinces marked as no start
* volcano added

next update will prob get the map to allow only balanced starting locations and ill add the sea dweller sites. I will make a couple provinces large (mabye a couple small) and make the university/city province larger through scripting. if all else is well then thatll prob be the final product

------

Here is my very first dominions map. due to my inexperience its sure to be an unbalanced piece of crap but i learned alot and am pretty confident in creating much better maps in the future ^^ (if i get over the stress this one has caused and even start new ones )

this is version 1.00 and the map will likely be updated a couple times (any bugs like provinces incorrectly linked and so on will be fixed no matter what and smaller things like more fixed province naming might happen. also see below). im just fed up with it right now so i thought id release it to the forum. if anybody wants to try it and finds any errors or really stupid crap let me know.

i want to make the volcano province have a fixed volcano site but im not exactly sure how. do i just add:

#setland 72
#knownfeature �volcano�

?


anyways as i said im sure some things arnt perfect so just let me know. constructive criticism is welcomed although it doesnt mean im going to agree or have the drive to change some big graphical aspect of the map ^^

thanks for trying if u do

edit: oh and i want to add guarantied sea dweller sites to the coast but thats basically the same thing as the volcano site
Attached Files
File Type: rar 630700-shabay.rar (2.04 MB, 1006 views)
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Sorry I think stuff like thats funny

Check out my first map: Sha Bay

Last edited by Edi; August 23rd, 2008 at 04:01 AM.. Reason: Added prefix
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  #2  
Old August 4th, 2008, 01:35 AM
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Default Re: New Map: Sha Bay

Map:

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Old August 4th, 2008, 01:48 AM
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Default Re: New Map: Sha Bay

Beautiful map!

I hope that you regain your energies soon so that you can continue making maps like this in the near future.

Quote:
i want to make the volcano province have a fixed volcano site but im not exactly sure how. do i just add:

#setland 72
#knownfeature “volcano”

?
You also might want to use the #killfeatures command to insure that there is room for the Volcano site. Otherwise the random sites might fill the province's four slots and block it from being placed.

#setland 72
#killfeatures
#knownfeature "Volcano"
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RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #4  
Old August 4th, 2008, 01:54 AM
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Default Re: New Map: Sha Bay

and i just set that anywhere after all the other things right? (province names and stuff)

thanks alot ill add that once i or anybody else spots any errors that need to be fixed. if im lucky and the map functions as intended ill add it sometimes later anyways.

edit: another possible pain in the butt are the way i placed some province pixels. armys might overlap into the other provinces. i put alot of work into this but as i said its a first and i prob made some mistakes or just guessed wrong
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Old August 4th, 2008, 08:18 AM
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Default Re: New Map: Sha Bay

Quote:
and i just set that anywhere after all the other things right? (province names and stuff)
Yes.

Quote:
another possible pain in the butt are the way i placed some province pixels. armys might overlap into the other provinces.
The command you need is:
#defaultmapzoom <value>

Place it anywhere in the file (after the heading stuff) and play around with <value>. Probably start with 1.00 and then increase or decrease it as needed. I would recommend exiting dominions between changes to insure that changes made to the map file are accurately reflected in the game.
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Old August 4th, 2008, 08:43 AM
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Default Re: New Map: Sha Bay

Nice looking map. All your efforts are appreciated.
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Old June 4th, 2009, 05:50 AM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Hi, nice map! I've just started playing a game on it, so no feedback yet.
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http://z7.invisionfree.com/Dom3mods/index.php?
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Old June 4th, 2009, 05:55 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

hey thanks for trying it. i made it a while ago but if any issues arise ill make some changes so let me know
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Old June 7th, 2009, 06:26 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

I'm not sure why the game is always making the water nation start in 51. There don't seem to be any "start" or "nostart" restrictions on the provinces in the .map file. 51 only has two water neighbors, so it's not a great place to start IMO.

I tried adding "#nostart 51", but the game bails with a "no valid starting location" message if you try to start a water nation.

It looks like 66, 46, 58, 70, 78 are all nicer than 51, because they have 3 water neighbors. Is there something in the .map that I'm not seeing, that restricts the water starting location to 51?
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Old June 10th, 2009, 02:30 PM
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Default Re: New Map: Sha Bay v1.2 FINAL (well semi-final)

Quote:
Originally Posted by vfb View Post
I'm not sure why the game is always making the water nation start in 51. There don't seem to be any "start" or "nostart" restrictions on the provinces in the .map file. 51 only has two water neighbors, so it's not a great place to start IMO.

I tried adding "#nostart 51", but the game bails with a "no valid starting location" message if you try to start a water nation.

It looks like 66, 46, 58, 70, 78 are all nicer than 51, because they have 3 water neighbors. Is there something in the .map that I'm not seeing, that restricts the water starting location to 51?
Have you checked the map in the map editor? Nostart can be set with the command #nostart, but it can also be set in the terrain mask, 512 is nostart, so a province with a terrain mask of 512 is nostart plains while 1536 is nostart manysites etc. In the map editor you can see if the seas have nostarts checked, which would add the 512 mask to the terrain.
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