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June 7th, 2009, 06:26 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
I'm not sure why the game is always making the water nation start in 51. There don't seem to be any "start" or "nostart" restrictions on the provinces in the .map file. 51 only has two water neighbors, so it's not a great place to start IMO.
I tried adding "#nostart 51", but the game bails with a "no valid starting location" message if you try to start a water nation.
It looks like 66, 46, 58, 70, 78 are all nicer than 51, because they have 3 water neighbors. Is there something in the .map that I'm not seeing, that restricts the water starting location to 51?
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June 10th, 2009, 02:30 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: New Map: Sha Bay v1.2 FINAL (well semi-final)
Quote:
Originally Posted by vfb
I'm not sure why the game is always making the water nation start in 51. There don't seem to be any "start" or "nostart" restrictions on the provinces in the .map file. 51 only has two water neighbors, so it's not a great place to start IMO.
I tried adding "#nostart 51", but the game bails with a "no valid starting location" message if you try to start a water nation.
It looks like 66, 46, 58, 70, 78 are all nicer than 51, because they have 3 water neighbors. Is there something in the .map that I'm not seeing, that restricts the water starting location to 51?
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Have you checked the map in the map editor? Nostart can be set with the command #nostart, but it can also be set in the terrain mask, 512 is nostart, so a province with a terrain mask of 512 is nostart plains while 1536 is nostart manysites etc. In the map editor you can see if the seas have nostarts checked, which would add the 512 mask to the terrain.
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