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September 28th, 2008, 10:11 AM
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Sergeant
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Join Date: Aug 2008
Location: UK
Posts: 234
Thanks: 36
Thanked 53 Times in 43 Posts
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Smoke vs buildings
Can you use smoke munitions to set fire to buildings in the game?
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September 28th, 2008, 10:54 AM
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Corporal
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Join Date: Jul 2008
Location: Eastvale, CA
Posts: 117
Thanks: 20
Thanked 8 Times in 8 Posts
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Re: Smoke vs buildings
nope.Try using a flamethrower.
__________________
''I don't wanna be part of some good company''
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September 28th, 2008, 02:01 PM
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Sergeant
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Join Date: Aug 2008
Location: UK
Posts: 234
Thanks: 36
Thanked 53 Times in 43 Posts
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Re: Smoke vs buildings
Damn. My cunning plan to smoke out the Chechens has been foiled.
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September 29th, 2008, 06:40 PM
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Sergeant
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Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Smoke vs buildings
Quote:
Originally Posted by redcoat2
Damn. My cunning plan to smoke out the Chechens has been foiled.
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Why not just smoke the building their in, move up and beat the snot out of them? Ti scouts if you've got it, TI tanks if not.
Or take up positions and wait for your smoke to clear.
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September 29th, 2008, 08:00 PM
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Sergeant
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Join Date: Aug 2008
Location: UK
Posts: 234
Thanks: 36
Thanked 53 Times in 43 Posts
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Re: Smoke vs buildings
Thanks for your replies.
I asked the question because I vaguely remember reading somewhere that the Russians used smoke shells (which are incendiary by nature) to set fire to buildings during the Chechnya War, especially during the Battle of Groznyy - which I played as a random battle the other day.
As it was, I was able to suppress the Chechens with ‘shmel’/artillery/rocket fire (and tank fire from a safe distance) and then attack their buildings with infantry protected by smoke screens.
P.S. I can’t remember where I read about the smoke shells being used as incendiaries and so I’m not sure whether it was true or not.
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September 29th, 2008, 08:48 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Smoke vs buildings
now i see, skirmisher's right, the ten year old code limits what can be done
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September 30th, 2008, 12:25 AM
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Sergeant
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Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Smoke vs buildings
Quote:
Originally Posted by redcoat2
Thanks for your replies.
I asked the question because I vaguely remember reading somewhere that the Russians used smoke shells (which are incendiary by nature) to set fire to buildings during the Chechnya War, especially during the Battle of Groznyy - which I played as a random battle the other day.
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Sure they're not talking about WP? Reporters are rather notorious for giving out the wrong details
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September 28th, 2008, 03:14 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Smoke vs buildings
Using flame rockets Can prove to be effective
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September 28th, 2008, 03:49 PM
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Sergeant
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Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
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Re: Smoke vs buildings
Yep, in the game the smoke ammo cannot start fires. In real life it sometimes can, though: when I was in military on one exercise a smoke canister chucked by one officer started a small fire in a dry forest - luckily some guys in my squad quickly spotted it and managed to extinguish it.
However, most HE rounds of any significant size can start fires: mortar and artillery shells, tank main gun rounds, RPG/bazooka/recoilless rifle rounds, satchel charges and so on.
Also, don't really expect the fire to drive away any dug in enemy - though it can cause pinning.
Griefbringer
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September 29th, 2008, 06:30 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Smoke vs buildings
Quote:
Originally Posted by Griefbringer
Yep, in the game the smoke ammo cannot start fires. In real life it sometimes can, though: when I was in military on one exercise a smoke canister chucked by one officer started a small fire in a dry forest - luckily some guys in my squad quickly spotted it and managed to extinguish it.
However, most HE rounds of any significant size can start fires: mortar and artillery shells, tank main gun rounds, RPG/bazooka/recoilless rifle rounds, satchel charges and so on.
Also, don't really expect the fire to drive away any dug in enemy - though it can cause pinning.
Griefbringer
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i use fire to drive away enemies, i set their hexes on fire and they'll be at least pinned, a not dug-in/moving unit can rout, also fire blocks vision and can block TI (still need to know how many hexes are needed for TI blocking)
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