.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 26th, 2009, 06:01 AM
vladikus's Avatar

vladikus vladikus is offline
Corporal
 
Join Date: Dec 2008
Location: Virginia, United States
Posts: 151
Thanks: 32
Thanked 62 Times in 21 Posts
vladikus is on a distinguished road
Default Looting Problem

Still being relatively new, I wasn't sure whether to post this as a bug or not, but I have evidence of a bit of a looting problem that has been a setback for me in a multiplayer game. I may misunderstand some part of the game mechanics, so I leave the problem up for debate.
__________________
Debian 6.0.4

Game Master Mod

Last edited by vladikus; January 26th, 2009 at 06:51 PM..
Reply With Quote
  #2  
Old January 26th, 2009, 06:45 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Looting Problem

When an equipped commander dies in battle, the winning side isn't guaranteed to recover their equipment. Sometimes they won't get any of it, in fact.
Reply With Quote
  #3  
Old January 27th, 2009, 01:55 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Looting Problem

Gregstrom, you are referring only to enemy equipment. For which you are correct - you dont always get enemy equipment after a fight. But vladikus has discussed the problem with me and its even stranger than that...

He had friendly commanders die fully kitted out with equipment in a battle where *he won*. Additionally, he had more than enough surviving commanders with open slots to recover about 90% of the friendly gear that fell. However - his men didnt get any of it! Not a single item. They did pick up a small handful of things from the enemy, but nothing from friendlies. Except possibly for a merc commander picking up a piece of armor. Other than that, there are like 7 pieces of friendly equip that have mysteriously vanished.

Has anyone ever heard of something like this happening??
Reply With Quote
  #4  
Old January 27th, 2009, 02:33 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: Looting Problem

I don't think there's a guarantee you'll pick up friendly equipment either. I've certainly lost fully kitted out commanders in a battle I won and not got everything back.

Not getting *anything* back is pretty unusual, although it's not outside the scope of the RNG.
Reply With Quote
  #5  
Old January 27th, 2009, 03:26 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Looting Problem

My experience has been that you get between 30% and 70% back. Getting nothing back (or only one piece of armor) is not impossible.

I've never quite figured out whether having more commanders in the battle improves your chances of picking up gear, since even with a ton of commanders you don't get everything (usually). It could be a combination: % chance to be retrievable at all, and then a % chance per commander to actually pick it up.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #6  
Old January 27th, 2009, 05:57 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: Looting Problem

Has it ever seemed to anyone else besides me that units in close proximity to the unit that dies on the battle map seem much more likely to pick more of the items up?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #7  
Old January 27th, 2009, 06:12 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Looting Problem

yes. proximity factors into the equation. if the enemy commanders die at the other end of the battlefield from your commanders, you will not, or are very unlikely to, pick anything up.
Reply With Quote
  #8  
Old January 27th, 2009, 06:42 PM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: Looting Problem

As far as I know proximity does not have to do with it, just if it was your items or the enemy ones. I'll have a look and report back when I got something.
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.