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June 26th, 2009, 03:31 PM
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Corporal
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Need to kill a golem...
See attached picture of a Golem selfteleported to my rearguard, adjacent to my capital. Turn 60+ almost everything researched, playing as MA Ermor. How do I stop this thing from going from province to province as if it were a walk in the park?
Also, is there a way to know who will be moving first if I move into his province? or is this destined to be cat and mouse?
Any help appreciated!
Thanks,
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June 26th, 2009, 03:35 PM
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Major General
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Re: Need to kill a golem...
You're MA Ermor. You have Astral. Teleport in 2 or 3 mages with Mind Duel scripted and a couple of gems each. If you're worried about PD, add a couple more pearls to each mage and script Returning.
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June 26th, 2009, 03:45 PM
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Re: Need to kill a golem...
Quote:
Originally Posted by Gregstrom
You're MA Ermor. You have Astral. Teleport in 2 or 3 mages with Mind Duel scripted and a couple of gems each. If you're worried about PD, add a couple more pearls to each mage and script Returning.
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No, that won't work.
More than one mage will make him cast returning.
Any items on the mage will also make him cast returning.
You can send only one mage at the time to magic duel but you risk losing that mage to say? call of the wind he'll cast on himself to protect from this exact scenario.
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June 26th, 2009, 03:51 PM
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Corporal
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Re: Need to kill a golem...
Quote:
Originally Posted by Executor
Quote:
Originally Posted by Gregstrom
You're MA Ermor. You have Astral. Teleport in 2 or 3 mages with Mind Duel scripted and a couple of gems each. If you're worried about PD, add a couple more pearls to each mage and script Returning.
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No, that won't work.
More than one mage will make him cast returning.
Any items on the mage will also make him cast returning.
You can send only one mage at the time to magic duel but you risk losing that mage to say? call of the wind he'll cast on himself to protect from this exact scenario.
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Im afraid I did not understand this response. Who do you mean when you say "him", the golem? that will only happen if my opponent has scripted it or the AI decides so, doesnt it?
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June 26th, 2009, 03:41 PM
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BANNED USER
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Re: Need to kill a golem...
Isn't solving these types of problems a big part of the fun and attraction to Dominions? I can't imagine how any game is fun to play if you are just given all the best answers to the problems confronted on a plate.
It's similar to buying an adventure game and then immediately looking for a walk-through solution to it. Where's the enjoyment in that? Oh well, everyone has there own idea of computer gaming I guess.
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June 26th, 2009, 03:46 PM
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Re: Need to kill a golem...
Quote:
Originally Posted by Calahan
Isn't solving these types of problems a big part of the fun and attraction to Dominions? I can't imagine how any game is fun to play if you are just given all the best answers to the problems confronted on a plate.
It's similar to buying an adventure game and then immediately looking for a walk-through solution to it. Where's the enjoyment in that? Oh well, everyone has there own idea of computer gaming I guess.
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I agree, but to be honest I obviously have my own ideas and would try them anyways, but if I want to make sure or increase my chances I would like to hear the experts advice!
Thanks in advance!
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June 26th, 2009, 03:51 PM
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Major General
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Re: Need to kill a golem...
However looking at the picture again I notice that he doesn't even have gems for returning. Magic duel the bastard!
Why hydra armor on a lifeless unit?
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June 26th, 2009, 06:09 PM
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Re: Need to kill a golem...
Quote:
Originally Posted by Executor
However looking at the picture again I notice that he doesn't even have gems for returning. Magic duel the bastard!
Why hydra armor on a lifeless unit?
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Pearls are to be carried separately on a scout heading into the province the same month, so your opponent deploys his counter to the province and the Golems unexpectedly return. But to do this really properly you have to forget to xfer the pearls from the scout onto the Golem.
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June 26th, 2009, 06:32 PM
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Second Lieutenant
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Re: Need to kill a golem...
If more than one mage is going to make him cast returning, a single air mage with a staff of storms set to summoning air elementals/living cloud would do.
He is entirely defenseless against the AN attack of an air elemental and with his low attack roll wouldn't be able to take out even one per turn.
Go for living cloud (perhaps with a fairy queen) if you suspect a large amount of PD in the province - but if there's PD, he would return away just from one mage.
Btb, did you create the Golem this golem on a special testmap or is there some other reason he is in the hall of fame without any experience?
Last edited by Redeyes; June 26th, 2009 at 06:51 PM..
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June 26th, 2009, 06:40 PM
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First Lieutenant
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Re: Need to kill a golem...
If you don't have gems with you for whatever reason, you can also teleport someone in with a crystal matrix scripted to cast returning. Script the golem to cast communion slave and he will be carried away. This also works if you want to evacuate large communions.
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