|
|
|
 |
|

April 30th, 2010, 10:56 PM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Winged monkeys
How does the winged monkey spell work.
It says it picks up a random non-mage commander unless it is too big. What is the defintion of too big? Size 5 or 6? Also does it matter if the commander is ethereal, or can fly? Could it pick up a gift of reasoned gargoyle SC?
|

May 1st, 2010, 12:41 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Winged monkeys
poorly. moves the commander one province, as I recall.
|

May 1st, 2010, 12:53 AM
|
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
|
|
Re: Winged monkeys
1 Province in which direction?
|

May 1st, 2010, 01:01 AM
|
|
Re: Winged monkeys
no, it brings a non-mage commander to your home-province to be (hopefully) killed by your PD.
First the monkeys have to win a sort of assassination battle whereby they put the commander to sleep with their stun-attacks. THEN you have a regular battle at your cap.
It at least works on size-three undead or normal commanders, I can't say how much bigger than that though.
|

May 1st, 2010, 01:07 AM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Winged monkeys
Yep. It works on mound kings, for example, which is the size 3 undead Grijalva is mentioning.
|

May 1st, 2010, 01:21 AM
|
|
Re: Winged monkeys
heh, that's exactly what I was refering to. I used it to try to disrupt the movement of large undead armies as 'Dice knows.
I'm still not sure if its worthwhile though. 
|

May 1st, 2010, 02:04 AM
|
BANNED USER
|
|
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
|
|
Re: Winged monkeys
Interesting.. thanks!
|

May 1st, 2010, 04:54 AM
|
Corporal
|
|
Join Date: Nov 2009
Posts: 59
Thanks: 7
Thanked 2 Times in 2 Posts
|
|
Re: Winged monkeys
The wind ride moves the commander one province randomly, dealing damage that is enough to kill a human commander/mage, and those who survive the fall shall attack the province(if that province is not yours), and size 6 commander seems cannot be moved.
Winged monkey on the other hand, can move non-mage creature of any size, like a tartarian titan(which must be feeble minded to meet "non-mage" and "low MR" pre-requisite) to the province where winged monkey was casted.
|

May 1st, 2010, 04:58 AM
|
Second Lieutenant
|
|
Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
|
|
Re: Winged monkeys
I've had a magicless thug get dropped onto water with Winged Monkeys. That was quite annoying, as drowning ensued.
|

May 5th, 2010, 08:30 AM
|
 |
Major
|
|
Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
|
|
Re: Winged monkeys
Quote:
Originally Posted by Sajuuk
The wind ride moves the commander one province randomly, dealing damage that is enough to kill a human commander/mage, and those who survive the fall shall attack the province(if that province is not yours), and size 6 commander seems cannot be moved.
|
Does this description comes from actual practice? At least some time ago Wind ride brought commander (friend or foe) to the province with casting mage. Only if it was under some Dome commander was (iirc) rebounded int one of the neighboring provinces... :?
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|