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May 1st, 2010, 04:54 AM
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Corporal
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Join Date: Nov 2009
Posts: 59
Thanks: 7
Thanked 2 Times in 2 Posts
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Re: Winged monkeys
The wind ride moves the commander one province randomly, dealing damage that is enough to kill a human commander/mage, and those who survive the fall shall attack the province(if that province is not yours), and size 6 commander seems cannot be moved.
Winged monkey on the other hand, can move non-mage creature of any size, like a tartarian titan(which must be feeble minded to meet "non-mage" and "low MR" pre-requisite) to the province where winged monkey was casted.
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May 1st, 2010, 04:58 AM
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Second Lieutenant
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Join Date: Aug 2008
Posts: 408
Thanks: 11
Thanked 209 Times in 57 Posts
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Re: Winged monkeys
I've had a magicless thug get dropped onto water with Winged Monkeys. That was quite annoying, as drowning ensued.
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May 5th, 2010, 08:30 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Winged monkeys
Quote:
Originally Posted by Sajuuk
The wind ride moves the commander one province randomly, dealing damage that is enough to kill a human commander/mage, and those who survive the fall shall attack the province(if that province is not yours), and size 6 commander seems cannot be moved.
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Does this description comes from actual practice? At least some time ago Wind ride brought commander (friend or foe) to the province with casting mage. Only if it was under some Dome commander was (iirc) rebounded int one of the neighboring provinces... :?
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May 5th, 2010, 11:13 AM
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Corporal
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Join Date: Nov 2009
Posts: 59
Thanks: 7
Thanked 2 Times in 2 Posts
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Re: Winged monkeys
Quote:
Originally Posted by Wrana
Quote:
Originally Posted by Sajuuk
The wind ride moves the commander one province randomly, dealing damage that is enough to kill a human commander/mage, and those who survive the fall shall attack the province(if that province is not yours), and size 6 commander seems cannot be moved.
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Does this description comes from actual practice? At least some time ago Wind ride brought commander (friend or foe) to the province with casting mage. Only if it was under some Dome commander was (iirc) rebounded int one of the neighboring provinces... :?
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My tests are based on version 3.24, so I don't know if there are any differences on earlier version. But I think when dome works, it will just negate the spell and left teleporter unmoved
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May 7th, 2010, 10:21 AM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: Winged monkeys
Quote:
Originally Posted by Sajuuk
My tests are based on version 3.24, so I don't know if there are any differences on earlier version. But I think when dome works, it will just negate the spell and left teleporter unmoved
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I asked more about Wind Ride itself. This is more generally interesting than the case with domes.
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