Re: No Artillery Units available plotting disabled due to mission type
This is a designed feature:
The Tutorial scenario is a "Meeting Engagement" type scenario - this means that artillery and air assets are not available until the 3rd turn.
(this is also true of the defender in Assault and Advance type scenarios)
This feature was introduced with the V7.0 version which is why the ver 6.0 install does not have this "problem".
From the release history in the game guide:
Artillery can no longer be plotted (including air transports and spotters) on turn 0, or 1 if the battle is a meeting engagement or you are the delayer or defender. A scenario designer can still plot artillery as he desires in his scenario, however. The AI may still plot fire as before. This is deliberate to penalise a human player who packs the approach roads. Note that the bombardment screen may still be entered to plot FDF gold spots, or toggle the blast radius display. The arty units just will not show up till post turn 1 if unavailable in the scenario for pre-game bombardment
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