|
|
|
|
July 7th, 2002, 01:49 AM
|
|
General
|
|
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
|
|
Shield generators using supplies
It seems to make sense that shield generators ought to use supplies to generate shields... any chance of this being implemented?
__________________
The Ed draws near! What dost thou deaux?
|
July 7th, 2002, 01:54 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Shield generators using supplies
Well, not so much the generators, as the REgenerators.
If you start combat without supplies, you can't raise shields.
However, if your supplies run out during combat, the shields you have up will hang around, but won't recharge anymore.
__________________
Things you want:
|
July 7th, 2002, 02:22 AM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shield generators using supplies
Interestingly, the Shield Regenerators in the default components file DO have a supply usage set. I have never checked to see if it is debited from your supplies during combat. If MM took the trouble to set it then it seems likely that it does work.
|
July 7th, 2002, 03:14 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Shield generators using supplies
Well, it didn't Last I heard. Probably a question of when it should actually use supplies.
Every turn?
Whenever shields are below max?
How much supplies? Should it spend the full amount if you only need to regen 5 shield points?
__________________
Things you want:
|
July 10th, 2002, 01:07 AM
|
|
First Lieutenant
|
|
Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
Posts: 738
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shield generators using supplies
These are questions to which I'd really like answers. Is it possible to test this in simulation (easy), or does one need to run several human controlled races against eachother (tedious).
Not at home, so I can't test this till next week. Anyone else game?
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
|
July 10th, 2002, 03:28 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Shield generators using supplies
As you are adding ships in the simulator, you can click the "Computer Control" button, and select which races will be computer controlled.
Be warned that if you turn on "Auto" during tactical combat, all the players except for #1 will be set back to AIs, and you can't undo that change until the combat is over.
__________________
Things you want:
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|