I have confirmed what you are seeing. Never noticed it before though. Every shot that hits a planet with no cargo will kill at least one population unit. Whatever the damage to kill one pop is that is how much damage will get applied.
If the planet has cagro that all gets destroyed at the normal slower rate, until all of it is gone.
Geoschmo
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Cargo of course is Units.
So the first Weapons Platform with Scattering Armor needs to get knocked out befor anything else takes hits?
Do any weapons "Skip" Weapons Platforms? Napalm for example?
I don't believe it does, if the damage set is high enough in settings.txt.
Dunno guys, I made my CapitalMod with 1.67 and I am pretty sure damage to population worked right. Last night was the first time I have actually tested it on 1.78 with a different mod.
Has it changed? Anyone have 1.67 still installed and can test this?