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December 2nd, 2002, 05:16 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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mod question - weapon target
For the Weapon Target field in components.txt, can you put in any combination of ships and units, are do you have to limit yourself to the list that appears at the top of the file? For example, could I put "Seekers\Fighters"?
Thanks,
-Spoon
Here is the list, for reference:
Weapon Target:
Ships, Planets, Ships\Planets, Ships\Planets\Ftr\Sat\Drone, Seekers,
Ftr\Sat\Seekers\Drone, Ships\Sat, Fighters, Satellites, Drones
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December 2nd, 2002, 05:27 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: mod question - weapon target
You have to use something from the list.
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Things you want:
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December 2nd, 2002, 07:40 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: mod question - weapon target
You have to use the list spoon. I have tried to tamper with it and couldn't find a combo that was not on the list that would work.
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December 2nd, 2002, 08:38 PM
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First Lieutenant
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Re: mod question - weapon target
Too bad. I guess it's just another interesting design decision...
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December 2nd, 2002, 11:39 PM
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General
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Join Date: Aug 2000
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Re: mod question - weapon target
The targetting limits are not too bad. They are based on size of the potential targets and pretty well chosen. What is annoying is the limited choices for what type of vehicle you can install components in. There is no multiple type for unit exclusive components, like Weapon Platform/Satellite/Drone, for example. So if you want to make something only for those units you have to copy it three times. The same problem occurs if you want a component only for 'stationary' vehicles -- Base/Satellite/Weapon Platform. Some extra classes in this area would make the game esier to mod.
[ December 02, 2002, 21:40: Message edited by: Baron Munchausen ]
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