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January 15th, 2003, 12:08 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Pexlerr Kingdom extended for DevNulMod
Pexlerr Kingdom artwork has been extended for devnullMod (and other mods).
And it's there :
http://diesel2035.free.fr/pexlerr/
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January 15th, 2003, 12:59 AM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
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Re: Pexlerr Kingdom extended for DevNulMod
nice, I have liked it since your first "concept" post. Oh, and you are quite welcome.
[ January 14, 2003, 23:07: Message edited by: Gryphin ]
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January 15th, 2003, 11:30 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Pexlerr Kingdom extended for DevNulMod
Excellent stuff! I'll be sure to add your set to my list of neostandard enhanced shipsets .
BTW, have you seen this? Feel free to edit it if there's anything you want to add/ alter.
[ January 15, 2003, 09:34: Message edited by: dogscoff ]
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January 15th, 2003, 11:42 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Pexlerr Kingdom extended for DevNulMod
trooper:
What's with those oddly colored links on your site?
Nice set! Too bad it doesn't include any extra images added by the up-coming Adamant Mod. *hint to Dogscoff: update the neo-standard!
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January 15th, 2003, 07:46 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: Pexlerr Kingdom extended for DevNulMod
dogscoff : Thanks. Did I see what ???
Fyron : My link colors are chosen to be well seen !
Where is this fabulous new mod ? perhaps I could have a look, in the coming days, if some important ship size pictures have to be done...
I suggest you use mainly existing ones (I mean the filenames used by other custom mods).
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By the way, is there a way to quickly join a PBW game ? I would realy love to try one, I'm fed up with stupid IAs...
There are lots of open games at seiv.pbw.cc, I don't know which ones are seriously folowed by their creator...
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January 15th, 2003, 09:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Pexlerr Kingdom extended for DevNulMod
I did use all of those in the neo-standard. And, there are a lot more.
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