.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 4th, 2003, 02:09 AM
stecal's Avatar

stecal stecal is offline
Private
 
Join Date: Jun 2001
Location: Philadelphia, PA USA
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
stecal is on a distinguished road
Default Ground Combat Damage Modifier Percent

from settings.txt

Ground Combat Damage Modifier Percent := 30

What exactly does this do? Does this mean a Ground Cannon I that does 10 pts of damage really does 3? If so why not just make CG I 3 pts damage.

Inquiring minds want to know!
Reply With Quote
  #2  
Old February 4th, 2003, 11:06 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Ground Combat Damage Modifier Percent

I'm not sure, but there are lots of weapons that aren't limited to Troops. Maybe weapons on Troops do less damage than the same weapon on a Fighter?
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #3  
Old February 5th, 2003, 12:50 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Ground Combat Damage Modifier Percent

Yes. It also, combined with "Ground Combat Rounds Per Turn", affects how quickly ground battles are over. By using these AND by giving troops many more hitpoints, I was able to make it so ground combats can Last for several turns (in Proportions mod).

PvK
Reply With Quote
  #4  
Old February 5th, 2003, 01:40 AM
stecal's Avatar

stecal stecal is offline
Private
 
Join Date: Jun 2001
Location: Philadelphia, PA USA
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
stecal is on a distinguished road
Default Re: Ground Combat Damage Modifier Percent

Yes, I looked at the proportion's mod settings. You raised the ground combat to 300%, troop hitpoints to the 100 range, and left the # turns at 10? Was this to make CG the same, but troops are more resistant to ship weapons?

And sorry for asking a question that was answered in Modding 101. A very good resource (if only I had found it a while ago!)
Reply With Quote
  #5  
Old February 5th, 2003, 02:19 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Ground Combat Damage Modifier Percent

Quote:
And sorry for asking a question that was answered in Modding 101. A very good resource (if only I had found it a while ago!)
Nothing to be sorry about.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.