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				June 24th, 2003, 06:06 PM
			
			
			
		  
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				Colonel 
				
				
				
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				Troop Question
	
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				from the FAQ 
8.3.1 Range and fire rate does not matter for troop weapons. All troop weapons are assumed to be fired at range 1 and fire rate 1.(Quikngruvn, Foreman)
			
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 Does this remain the case?  From those names I'd guess this was added to the FAQ long, long ago. 
 
Is there a modder's FAQ somewhere that would tell what component types do and don't make a difference for Troops or is this something a modder just know, or finds out and just remembers? 
  
 [ June 24, 2003, 17:50: Message edited by: Loser ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 24th, 2003, 06:09 PM
			
			
			
		  
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				 Shrapnel Fanatic 
				
				
				
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				Re: Troop Question
			 
             
			
		
		
		
		It is still true. 
 
I'm not sure if there is a list yet, but if you ask for particulars, you will get answers in minutes 
		
	
		
		
		
		
		
		
			
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				June 24th, 2003, 07:32 PM
			
			
			
		  
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				Re: Troop Question
			 
             
			
		
		
		
		If you go to SE4 Modding 101 Tutorial (in my sig) and then to the Abilities chapter (16), you will see that I have listed every ability and which files they are valid in. I will eventually get around to labeling which do not work on units and such. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 24th, 2003, 07:49 PM
			
			
			
		  
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				BANNED USER 
				
				
				
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				Re: Troop Question
			 
             
			
		
		
		
		Different Troop Question: 
I noticed something. 
You have to research Fighters to get  
Small Combat Sensors 
 
Questions: 
1) Is that correct? 
2) Do they help Troops? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 24th, 2003, 09:47 PM
			
			
			
		  
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				Re: Troop Question
			 
             
			
		
		
		
		Yes, what about Combat Sensors and ECM?  Does it effect Troops? 
 
And what about single-Weapon To-Hit bonus?  Does that work for Troops or does it change all the Weapons on the Troop (and all thus all the Weapons on the whole dang stack)? 
 
And Talisman?  Does a component modded with the Talisman effect work on a Troop? 
 
How about Emissive Armor? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 24th, 2003, 10:45 PM
			
			
			
		  
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				Re: Troop Question
			 
             
			
		
		
		
		The best CS and ECM bonus from all of the troops you have on a planet affect all of the troops (just like sat stacks, fighter stacks, WPs, etc.). 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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