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June 24th, 2003, 06:06 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Troop Question
Quote:
from the FAQ
8.3.1 Range and fire rate does not matter for troop weapons. All troop weapons are assumed to be fired at range 1 and fire rate 1.(Quikngruvn, Foreman)
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Does this remain the case? From those names I'd guess this was added to the FAQ long, long ago.
Is there a modder's FAQ somewhere that would tell what component types do and don't make a difference for Troops or is this something a modder just know, or finds out and just remembers?
[ June 24, 2003, 17:50: Message edited by: Loser ]
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June 24th, 2003, 06:09 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Troop Question
It is still true.
I'm not sure if there is a list yet, but if you ask for particulars, you will get answers in minutes
__________________
Things you want:
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June 24th, 2003, 07:32 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Troop Question
If you go to SE4 Modding 101 Tutorial (in my sig) and then to the Abilities chapter (16), you will see that I have listed every ability and which files they are valid in. I will eventually get around to labeling which do not work on units and such.
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June 24th, 2003, 07:49 PM
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BANNED USER
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Join Date: Nov 2001
Location: Near Boston, MA, USA
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Re: Troop Question
Different Troop Question:
I noticed something.
You have to research Fighters to get
Small Combat Sensors
Questions:
1) Is that correct?
2) Do they help Troops?
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June 24th, 2003, 09:47 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Troop Question
Yes, what about Combat Sensors and ECM? Does it effect Troops?
And what about single-Weapon To-Hit bonus? Does that work for Troops or does it change all the Weapons on the Troop (and all thus all the Weapons on the whole dang stack)?
And Talisman? Does a component modded with the Talisman effect work on a Troop?
How about Emissive Armor?
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June 24th, 2003, 10:45 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Troop Question
The best CS and ECM bonus from all of the troops you have on a planet affect all of the troops (just like sat stacks, fighter stacks, WPs, etc.).
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