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  #1  
Old April 23rd, 2004, 09:25 AM

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Default Carrion Woods Reanimations

You should be interrested by a post sent by Kristoffer O. on the French PC4WAR forum
http://www.strataegis.com/forums/viewtopic.php?t=2691
Cheers

-----

Autosummoning:

10*(dom+growth+1) % chance (actually a d10 is used) of manikin reanimation if there are unburied corpses.
1+growth+magic% chance of mandragora - else manikin.

Also:

10*(dom+growth+1) % chance of carrion beast / pangaean manikin reanimation if the province is a forest.
1+growth+magic% chance of powerful stuff.

There might be some stuff prohibiting human manikin in forests (makng them beasts instead)

Reanimation:
Number: Priestlvl/2+(1D2-1)
Quality 10%

So, if you have ten provinces with dom5 (growth2+magic2) of which 5 are forests you would get about 9 manikin and 4 beasts each turn. Of these one or two would be powerful.
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Old April 23rd, 2004, 09:28 AM

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Default Re: Carrion Woods Reanimations

Ooops, just realized that the Last exemple seems illogical.
Kristoffer wrote that autosummon in forests gives "1+growth+magic% chance of powerful stuff" then later "Of these (4 beasts) one or two would be powerful". If 1+2+2=5%, I'll be damn lucky if I get two powerful beasts out of a total of 4... that means 50%!
Should I understand that autosummon in forests gives 10 x (1+growth+magic) % chance of powerful stuff ?
Cheers
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Old April 23rd, 2004, 11:35 AM
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Default Re: Carrion Woods Reanimations

Thanks for the info Sunray_Be. Now if we could all put our collective wits together and come up with a good overall strategy for Carrion Woods. I still feel it's the most difficult faction to master. It's annoying to get your hiney handed to you by an AI set to easy.
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Old April 23rd, 2004, 12:36 PM

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Default Re: Carrion Woods Reanimations

Quote:
Originally posted by Wauthan:
Now if we could all put our collective wits together and come up with a good overall strategy for Carrion Woods.
Mmmm, let me see, I think I've that already
Only a draft, but fairly comprehensive I think.

Here : http://www.freewebs.com/sunraybe/cw.doc

Cheers
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Old April 28th, 2004, 06:29 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Carrion Woods Reanimations

Quote:
Originally posted by Sunray_be:
Ooops, just realized that the Last exemple seems illogical.
Kristoffer wrote that autosummon in forests gives "1+growth+magic% chance of powerful stuff" then later "Of these (4 beasts) one or two would be powerful". If 1+2+2=5%, I'll be damn lucky if I get two powerful beasts out of a total of 4... that means 50%!
Should I understand that autosummon in forests gives 10 x (1+growth+magic) % chance of powerful stuff ?
Cheers
One or two out of 9+4. A powerful manikin is a mandragora. 1+2+2 = 5%. 5% out of 13 is one or, if you are lucky, two. Zero is not uncommon either. Slight miscalc on my part.
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Old April 28th, 2004, 06:36 PM
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Default Re: Carrion Woods Reanimations

Has anyone played CW before and after 2.11. I would like to get some feedback. The changes are somewhat limited. Are they noticeable at all?

Reanimations
Dominion based reanimation
Survivability of manikin
Power of manikin
Power of unholy spells
Research - reanimate trade off

Comparisons with Ermor
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