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  #1  
Old September 14th, 2000, 09:36 PM

General Hawkwing General Hawkwing is offline
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Default Intelligence Opps

Is there a formula that determines if your intel ops is a success or does it only depend on resources spent by you versus defensive resources spent by the enemy?

The AI does not develop int ops until later in the game and then fails to build enough facilities to use it effectively.

One unique occurrence I had was when I was doing crew insurrection versus the red lizardmen. I had chosen a specific ship and on the turn the int op was to be completed I blow it apart in combat. The int op came back as successful, but the spies had converted a crew from a different empire! With AI this didn't matter but can you imagine that happening against a human player. "Opps, sorry about that. I didn't mean to convert that construction yard space station which was about to complete your new mega attack ship."
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  #2  
Old September 15th, 2000, 05:09 PM

Jeb Jeb is offline
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Default Re: Intelligence Opps

I'm pretty sure that right now, intel is automatically successful unless it's countered. This means that there's currently no defense against puppet political parties, since there's no counter-intel level 4. Maybe it's in the full game, though.
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Old September 25th, 2000, 11:28 PM

General Hawkwing General Hawkwing is offline
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Default Re: Intelligence Opps

Is any one else using int. ops.? Does the AI appear to be lacking to you in this area?
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Old October 4th, 2000, 05:27 PM
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Default Re: Intelligence Opps

Finished up a game (deliberately drawn out so it took something like 95 turns, heh. Large galaxy, 3 starting planets, high resources/race points, everything else default) where IIRC only one of the AI players seemed to be trying intel ops -- at least, my Counter Intel 3 only appeared to affect that one race, and I got no reports of successful intel ops on me.

The other AIs didn't appear to have counterintel going on, either, as I was freely using 'Crew Insurrection' (usually I'd get a colony ship or transport; colony ship would simply be used to colonize a distraction, transport used to ram its former comrades), and that op never, ever, failed.

The AIs, however, may simply have been prioritizing -- my race had been customized for ship war (-50% trade income/-50% ground combat is a bit of a giveaway...), and my speed-10 DDs/LCs/CAs with Quantum Reactors and nasty organic weapons were a greater threat than my intel ops...


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Old October 4th, 2000, 11:15 PM
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Default Re: Intelligence Opps

I tend to only use intel if I've stolen the tech from a race that surrendered, as the computer tends to get intel technology rather quickly but doesn't seem to use it. I've generally found little use for intel beyond ship bombing, and devote all of my resource-poor planets to research instead. It's also possible that the AI is using the intel agaainst the other comps but not the player (for reasons unknown).
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Old October 5th, 2000, 03:57 PM

General Hawkwing General Hawkwing is offline
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Default Re: Intelligence Opps

I select view all scores during the start up. I only do this to help watch for bugs, not to gain any advantage. I have noticed that the AI has NO intel points until past mid game. In fact, my current game is at turn 73 and one empire sends me warnings that it will catch my spies, but still does not generate any intel points. I don't think it has researched applied intel yet. I'll check it out next time I play.
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