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  #1  
Old May 25th, 2001, 09:34 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Severe combat disadvantage for AI

The human player always gets the first shot. Especially in closeup battles, e.g. at wormholes, this is a severe disadvantage for the AI, isn't it ?

I don't know who shoots first, the attacker or the defender of a sector? It seems to be more logical to give the advantage of surprising attack to the one who enters a sector, unless the defender can't be detected due to cloaking.

Anyway, I think the AI strength would improve if this disadvantage could be changed.

Any thoughts ?
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Old May 25th, 2001, 10:11 AM

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Default Re: Severe combat disadvantage for AI

I think precedence is set by the order in which players are added. Manually add the races you want with yourself Last. That way they always get to move and shoot first.
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Old May 25th, 2001, 11:18 AM
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Default Re: Severe combat disadvantage for AI

This is a step backwards from SEIII - I remember getting first shot on that game was all- important.

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  #4  
Old May 25th, 2001, 11:41 AM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Severe combat disadvantage for AI

quote:
Originally posted by LCC:
I think precedence is set by the order in which players are added. Manually add the races you want with yourself Last. That way they always get to move and shoot first.


Just if you play only against human beings... which is also unfair (simultaneous movement setting is recommended, but I don't like it because you always loose movement points if you enter an unexplored system). But if an AI enters your sector then you ALWAYS get the first shot with turn based setting.

A possible circumvention could be if you voluntarily skip your turn in tactical combat, a hard test to freeze your finger on the trigger if an overwhelming fleet attacks you...

Does anybody know for sure, how the result with regard to the first shot is calculated in strategic combat?
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Old May 26th, 2001, 01:05 AM

Nitram Draw Nitram Draw is offline
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Default Re: Severe combat disadvantage for AI

The first shot/move is a BIG advantage in WP combat but not so big in other types. If you take out the AI leader ship on the first shot in a WP battle you get two shots/moves without return fire. This can decide a battle.
I think the defender should get the first shot/move unless the attacker cannot be seen.
I don't know if this can be changed though.
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Old May 25th, 2001, 02:07 PM

rdouglass rdouglass is offline
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Default Re: Severe combat disadvantage for AI

quote:
Originally posted by Nitram Draw:
The first shot/move is a BIG advantage in WP combat but not so big in other types. If you take out the AI leader ship on the first shot in a WP battle you get two shots/moves without return fire. This can decide a battle....


Forgive my ignorance (I have been playing this game for quite a while now), but how DO you determine the AI fleet leader??? There are some good AI's out there now and with a few bonuses and stuff, they (AI's) can and have become quite respectable opponents...(contrary to some other Posts).
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